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Topics - Psh

I'm back into the news with another massive map. Be surprised; this isn't a remake, but something completely original.

Follow my twitter for updates: https://twitter.com/PshZombies

Features:
- Massive (Bigger than my WAW map Eclipse)
- Custom Weapons
- EEs
- No Death Barriers

Help Needed:
- Proficient scripter(s): I need a lot of scripting to be done at some point.
- Anyone willing to drop some dank weapon ports.

ETA: ~3 Months

Pix v5 (12/30)
Spoiler: click to open...






















Pix v4 (12/21)
Spoiler: click to open...










Pix v3 (12/13)
Spoiler: click to open...







Pix v2:
Spoiler: click to open...



















Pix:
Spoiler: click to open...











8 years ago
The concept is to have a standard base weapon such as the AK47 be Pack-A-Punched into 1 of any number of Pap variants of the AK. The WAW map Dead Ship did this exact thing. The Pap variants would all be different weapons files with different stats/name/shit. If that's possible than that's great, if it's possible to go even further and to double pap a variant into a different variant instead of the retarded BO3 double pap effect system, that would be even more dope.
8 years ago
Seems I'm back at this stupid shit with another bastardized remake. I have lost nearly all patience in map making, and only because of that am I remaking an old map and not making something new and equally as hopeless. I'll update this post with more turbo dank comic danks once I feel more shit has come up.

Features:
-not a box

Plans:
-Adding multiple areas so it's not a simple port. These areas should make the top layer a full circle instead of just pushing to the right side of the map. Also added Prices dank room. (jk)
-I'm hoping to have a mighty fine major Easter Egg since the ever fading Youtubers need that to keep their attention for more than a few rounds.
-stuff

Help Needed:
-Proficient scripter
-As many weapon ports as possible, donating them dank ports is caring. Except BO1 ports, you will be blocked if you do that.[/size]

PIXXXXXXXXXXXXX:
Spoiler: click to open...







9 years ago
Decagonal Demise Challenge Map - Hardest Map Ever


Welcome to the finale of the "gonal" trilogy. Since the last two maps were such a success, I decided I might as well do what Hollywood does and finish it off as a trilogy. I don't really expect many people - if any, to beat this, but if you're full of yourself and think you're all that than here's a chance to prove this. I won't believe anyone who beats this map without video evidence of the entire play through as you can simply devmap the whole thing. For those extreme few who beat this, I have gone ever further and given you an Insanity mode option, where I held nothing back.

Features
- Randomized Starting Weapons (Any but the Special Weapons)
- Start with both weapons slots
- PAP weapons from the box
- 11 Perks
- 3 Hit Down like BO3
- Double PAP (Cost: 2500)
- Buyable ending [Cost: 25000]
- Beyond Extremely Hard Map
- No Dogs
- You keep Perks in COOP
- Ton of Custom Weapons
- Super/Tranzit Sprinting Napalm Zombies
- Tranzit Sprinting Brutus
- Tranzit Sprinters
- Super Tranzit Sprinters
- Ultra Tranzit Sprinters
- No Perk Limit
- DOES NOT REQUIRE T4M
- A constant need to look where you're going or else you're going to have a very bad time
- Frustrating
- Fast asf boii
- :gusta:

Mediafire (1.1):

Mega (1.1):

Update 1.1:
-Removed most of the areas where you could glitch out the zombies
-Further increased difficulty
-Added in the VMP, Weevil, XR-2
-Added Scarce
-Made Insanity Mode harder
-Returned Perk Prices back to normal
- :gusta:



Credits:
-Harry Bo21
-steviewonder87
-WhippyTrout
-Scobalula
-Koan
-RDV
-redspace200
-Rollonmath42
-oshawat750
-BluntStuffy
-ProRevenge
-treminaor
-HitmanVere
-ricko0z
-Relaxing
- :gusta:
-If I missed you tell me \:gusta:/


-Report any bugs you find, I know COOP has a few, but solo is mostly stable.
9 years ago
Zombie Gulag

Features:
-No T4M
-Every "official" perk but Vulture, Tomb, and Who's
-BO3 and Custom Weapons
-No Dogs
-Slight chance to get a PAP weapon from the Box
-BO3 Double PAP effects
-Bosses
-No Perk Limit
-Nightmare Mode
-BO3 Leveling
-No grabbing zombies
-50,000 Buyable Ending (No easter egg requirement)
- :gusta:
*No EE*

Mediafire:
Mega:

Known bugs:
-Restarting the game doesn't work properly, exit out OR bleed out.
-Keeping perks in CO-OP after being revived.
-Diving in CO-OP shouldn't be there, it also changes the vision.
-Perks moving where ever they want on your screen.
-Don't get the PP19 Bizon from the box if you're Takeo.




Credits:
-steviewonder87
-Harry Bo21
-natesmithzombies
-RDV
-ProRevenge
-HitmanVere
-Scobalula
-rollonmath42
-redspace200
-RadimaX
-DamianoTBM
-Tom-Bmx
-ricko0z
-Make-Cents
-DidUKnowIPwn
-mrpeanut188
-arceus
-oshawat750
-UK ViiPeR
-If I missed you plz

Testers who reported bugs:
-oshawat750
-Scobalula
-JiffyNoodles
-HitmanVere
-Tim Smith
-Koan
-MAK911
-RadimaX
9 years ago
This is Gulag, it will be a map :rainbow:
(Remake from the MW2 mission)

ETA = 2-3 Weeks (Maybe less)

Features:
-No T4M
-Harry's Perks
-Custom Weapons
-No Dogs
-Napalm Boss
-Avocado Boss
-No Perk Limit
-Nightmare Mode (hardest one yet)
-Other shit

Need help with:
-Anyone want to donate a Brutus boss, that would be some dank memes

Mapping Progress: 85%

Pix v1:
Spoiler: click to open...




Pix v2 (July 13th) (Some/Many of these areas are unfinished):
Spoiler: click to open...














 :gusta:


Credits:
-steviewonder87
-Harry Bo21
-natesmithzombies
-RDV
-ProRevenge
-HitmanVere
-Scobalula
-rollonmath42
-redspace200
-RadimaX
9 years ago
MW2 Rust Zombies Remake
Features:
- Does not require T4M!
- Harry's Perks (11 perks) *No Vulture aid and Tombstone*
- 100,000 Buyable Ending
- No Dogs
- No grabbing zombies
- All MW2 weapons except the explosives
- No Perk Limit
-NIGHTMARE MODE (Provides an extreme challenge)
-FUN MODE (For those looking for a casual game, includes faster speed and increased points to name a few features)
*The end game when in fun mode is 500,000 because it's fun mode, not grind to the end mode, survive until you die.  :please:*
*You can combine these modes*
*Select the modes by going in coop host settings*

1.01 Changes
-Buyable ending now 65,000 (Was 100,000)
-Increased knifing speed
-Buffed the Vibrator
-Zombies no longer spawn miles out of play (To speed up the early rounds)
-Fixed other shit

Mega:







Video:

Credits:
-Tom-Bmx
-Harry Bo21
-HitmanVere
-ricko0z
-JR-Imagine
-Treminaor
-Rorke
-DamianoTBM
-Make-Cents
-Scobalula
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-Bluntstuffy
-DuaLVII
-If I missed you plz
9 years ago
Eclipse

Features:
- DOES NOT REQUIRE T4M!!!
- Harry's Perks (No Who's Who)
- Elemental PAP Weapons (Some)
- 2 Buyable Endings (25,000 and 100,000)
*You don't need to complete the EE to get the ending, but if you do, you are awarded with the cheaper 25,000 option*
- Absolutely Gigantic Map
- Provides a decent challenge
- No Dogs
- No grabbing zombies
- 3 Teddy Bear Songs (Activating 2 at the same time = ear cancer)
- Pap is the 2nd door
- Wall weapons everywhere
- 35 Custom Weapons
- No bosses (Wanted something cool like the napalm, but I don't get anything the easy way)
- Decent Sized Easter Egg
- 4 Perk Starting limit
- There are 8 steps to the EE. Once a step is completed a door will open in the blue room, prompting the player to pay 3000 to get an additional perk slot and to open 1/8 of the cheap ending door. (Each step of the EE is to shoot 3 objects).
*Yes the clock is a target, but it can only be destroyed by explosives.*
-Small Chance of getting a PAP'd weapon from the box
-NIGHTMARE MODE (You probably won't get too far with this)

Update 1.05:
-Reduced the chances of getting g_spawn error (If you still get it tell me)
-100,000 Buyable ending actually works
-Moved a section of the EE into a much easier place to find
-Changed the round playing sound
-Fixed some bugs

Update 1.1:
 I thought this update was lost since my hard drive crashed a few minutes after compiling but was luckily recovered. *Although* I did lose a ton of stuff, including the map file and basically everything I've done in the last 2 or 3 months, so that's aids. There will never be another update to this map again, so if there is anything wrong with the current update, shit. *Also it's been a week since I've dealt with this map, so I have forgot a lot of the patch notes*.
-Reduced the chances of getting g_spawn again, if you still get it than just lmao.
-Reduced the prices of almost all debris.
-Major clipping issues should be mostly fixed.
-Added the Napalm Zombie.
-Had to remove 1 EE song because I was hitting the memory limit. (I know, such a loss).
-Changed the round sound (not on purpose), but now you can enjoy the MW2 level up sound from Rust on this map as well.
-Fixed pathing issues.
-Changed the entire lighting of the map to make it feel more different.
-Added in the BO3 Ray Gun.
-Probably buffed Stamin-Up.
-More stuff that I can't remember.
- :gusta:

*Don't bother reporting bugs, not fixing them anymore*
*If you have the issue where you start to see through the rocks and foliage, turn off anti-aliasing in Options -> Graphics either in the main menu or with a different mod loaded.*




Mediafire: Update 1.1
Mega: Update 1.1















Credits:
-Tom-Bmx
-Harry Bo21
-HitmanVere
-ricko0z
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-NINJAMAN829
-DuaLVII
-redspace200
-ProRevenge
-lukkie1998
-CreepersAreEpic
-TheRelaxingEnd
-If I missed you plz
9 years ago
I need help making three different doors that are controlled by objectives for my EE.

1st Objective: Survive 20 rounds.

2nd Objective: Get 625 kills x the number of players.

3rd Objective: Get 150 headshots x the number of players.

After each is complete a door is opened. If anyone could help, that would be amazing :D.
9 years ago
So this is fun. Ever since my last compile, I've been getting the g_spawn error every single game. Solo, the error pops up always around the 20 kill mark give or take. In CO-OP it lasts alot longer until about round 10 or so. I've tried lowering the corpse count and bullet impacts, neither do shit.



MOST of the console is filled with this, and I don't think it is normal to have 500+ fx building up.

Last compile:
-Added box locations
-Added an if else statement on the zombie stats for my difficulty setting, such as changing the spawn rate and different types of runners
-Added in the rest of the perks

If anyone has any suggestions that would be greatly appreciated.
9 years ago
Eclipse (Andromeda 2.0)

---------------------------------------------------------------------------------------------------------------------------------------------------
Since I don't feel like writing another intro i'll use the one from the original as it still holds true:
The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*

---------------------------------------------------------------------------------------------------------------------------------------------------

Quick QnA:
Why the remake? - I felt this map was utterly abandoned, unfinished, and unloved when I released it. It had no EE, some areas were obviously unfinished and it felt like as a whole it was just a hollow shell of a map. But alas, I am here to save the day.

What is going to be new? - Most of the starting area is redone. All of the foliage has been removed and replaced. The map has gone from full bright garbage to a dark atmosphere. Most of the remake will be reimagined whether that be by deleting or redesigning. And finally, tons of new areas are being added, such as an entire underground.

Planned release date? - As of right now I can't know for sure but i've sped through a lot of area all ready, most of the scripts are in place and the guns are half done. My estimate is a month at a minimum.

Will this require T4M? - I am really trying to restrict my usage of assets and keep it as non-T4M friendly as I can. Only if I have to use it will it come into play, but right now it is looking like I shouldn't and won't need it.

Will there be an EE? - Yes.

*I will update this anytime someone asks a good question.

---------------------------------------------------------------------------------------------------------------------------------------------------

Features: (as of now)
-Custom Weapons
-Huge map
-No Dogs
-Harry's Perks
-FX
-Solo Scoreboard
-Getting rid of soul chests (yayyayayay)
-4 Perk limit with the ability to get up to 12 with EE
-UGX Jukebox with 9 songs

Features: (that I want or plan to implement)
-More FX
-EE
-More weapons if I have space
-Some Verruckt Sprinters
-Ambient noise
:Wants:
-Would like a fire or panzer boss since i'm not using my deformed custom bosses
-Help with some of the EE (Ready EE for information)

---------------------------------------------------------------------------------------------------------------------------------------------------

Easter Egg Information:
I don't have the knowledge nor the friends to make a super in depth puzzle but I'll try my best with what I've got. The EE is going to be a 8 part quest. Divided into 4 item collecting/shooting and 4 challenges (the challenges are what I need help with). The challenges will be things such as get 1000 kills or survive x number of rounds (maybe random each game?). The item shooting will be simple things such as find the 5 dead rats, tedious but it is all I've got. Every time you complete a step, you get a perk slot and can open a door to a new area or to a better wall weapon.   

---------------------------------------------------------------------------------------------------------------------------------------------------

Credits: (so far)
-Tom-Bmx
-Harry Bo21
-HitmanVere
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-DuaLVII

---------------------------------------------------------------------------------------------------------------------------------------------------
Updates:

Update as of April 22nd
Spoiler: click to open...







Started doing some PAP weapons, as of now this is what i'm thinking the camo will look like courtesy of HitmanVere. In addition, all PAP weapons will have pap camos on the view and world models.

Small Update as of April 30th
Spoiler: click to open...




Big Mapping update as of May 9th
Spoiler: click to open...









Few more pics
Spoiler: click to open...



Pix of what I've started to remake as of the time of this post: (Future updates will be put in spoilers)





9 years ago
Octagonal Ascension: The Annoying Challenge Map



The unwanted and unlovable sequel to Hex Tower; Octagon is an aim at trying to be harder than its predecessor. This map was made in my spare time so don't take it too seriously :P. There are a few bugs that unless people tell me how to fix are not getting fixed anytime soon.

TURN OFF SPECULAR MAPS OR YOU'RE GOING TO HAVE A BAD TIME!

1.3 UPDATE!
-Reduced price of buyable ending to 60,000
-You can now get Pap weapons from the box
-Reduced damage of most pap weapons by 20% (The weapons were OP asf to begin with)
-Added in Tranzit Sprinters and Super Tranzit Sprinters with a ton of help from Harry and rick0oz <3
-Download is updated.

Features
- Timed Gameplay instead of regular
- Harry's Perks (No Who's Who)
- Element Ammo (Some)
- Buyable ending [Cost: 75000] (Most expensive yet, tired of people beating my maps in less than 20 rounds)
- Extremely Hard Map
- No Dogs
- Ton of weapons
- Super annoying hunchback boss zombies (The model is broken but I found it so funny that I kept it)
- No Perk Limit
- DOES NOT REQUIRE T4M (yay)
- Zombie Counter that counts how many zombie you kill instead of how many remaining because why not
- A constant need to look where you're going or else you're going to have a very bad time
- Most perk prices are changed from their original (Some better some worse)
- Frustrating



Mediafire: 1.3 Edition
*I forgot the password to my mega account so I can't upload to there anymore :(



Credits:
-Tom bmx
-Harry Bo21
-alaurenc9
-Ege115
-BluntStuffy
-HitmanVere
-JR-Imagine
-CFGFACTORY
-ricko0z
-LilRobot
-Centric
-Paragalor
-DidUKnowIPwn
-MAKECENTS
-Relaxing
-HitmanVere: For pushing for this maps release
-If I missed you please tell me!

Old Download to 1.2 if 1.3 is beyond impossible:
http://www.mediafire.com/download/2554pw4lnzb0wfa/nazi_zombie_octogonal_1.2.0.exe
9 years ago
Nazi Zombie iPlay v2.5: The Park Revisited

Update 2.5 NO LONGER REQUIRES T4M TO PLAY
Changes:
-NO LONGER REQUIRES T4M.
-All weapons have been changed.
-Reduced the chance of a boss spawning by a lot.
-Reduced the number of targets for endgame from 15 to 5.
-Reduced the number of targets for PAP from 5 to 3.
-Scobalula's Max Ammo script that refills the clip.
*Targets have not been moved*
-Added a new Nightmare difficulty setting.
     -Probably harder than Octagon.
     -Increases the spawn rate.
     -Zombies become sprinters much faster.
     -Eventually they become tranzit sprinters.
-Few bugs (I'll fix them eventually :please:)
     -Song bears don't make sound.
     -2 Walls weapons are untextured white, oh well.
     -*Report any other bugs plz*


Features
- Harry's Perks (No Who's Who)
- High Caliber Weapons fire explosive rounds
- Buyable ending [Cost: 60000]
- Many new areas
- Almost all areas have almost been changed
- Hard Map
- No Dogs
- Many ported models
- No grabbing zombies
- Teddy Bear Song
- The PAP room is no longer Target restricted
- Decent number of walls weapons
- Weapons from almost every CoD and a whole lot of them (exceeded the normal limit)
- Target hunt (Of course it's back)
- Hunchback boss zombies (The model is broken but I found it so funny that I kept it)
- There should be an 8 perk limit, but I actually think there is none so enjoy that  :please:

Shootable Easter Egg
*This is not true anymore*
You better believe the targets are back. This time around though there are only 15 targets scattered around the map (None of these 15 targets are in the PAP room and you only need these to open the buyable ending). In addition, there is another 5 in the PAP room to be able to actually PAP. The 5 targets needed for PAP are only inside the room it's in! At Least this time I don't feel like any of the targets are impossible, though I do think you'll still need to do some searching.






Credits:
-Tom bmx
-Harry Bo21
-alaurenc9
-Ege115
-BluntStuffy
-HitmanVere
-JR-Imagine
-CFGFACTORY
-ricko0z
-LilRobot
-Centric
-Paragalor
-DidUKnowIPwn
-MAKECENTS
-Relaxing
-Scobalula
-If I missed you please tell me!


This map does not require T4M.

IPLAY v2.5.0 (NO T4M VERSION)
Mediafire
[/size]

IPLAY v2.0.0 (T4M VERSION)
Mediafire
*I forgot the password to my mega account so I can't upload to there anymore :(


Video thanks to Relaxing:
9 years ago

Andromeda

Mediafire:
www.mediafire.com

mega.nz

This feels like more than just a dream...  :gusta:
Features
-
Map is huge
- 11 Perks (No Who's Who)
- 6 Perk Limit
- Wunderfizz
- Buyable ending [Cost: 50000] *and/or* the god of Ray Guns [Cost: 30000]
- Wall Weapons for dayz
- All Custom Weapons
- A decent enough challenge
- Increased number of zombies per round
- Increased zombie spawn rate
- You get less points from killing  :troll:
- Soul Chests
- Verruckt Sprinters (Not all)
- Changing theme throughout the map
- Solo Scoreboard

- + More that I forget





**There is no easter egg as of now, I am planning on adding one large and many small ones in later when I have more time and have dealt with the release of Black Ops 3. You might notice that some doors don't open, they will in conjunction with the EE. I plan on updating this map on the coming weeks maybe even sooner.

Credits:


-Tom-Bmx
-Harry Bo21 (Awesome Perks)
-TheRelaxingEnd (Video)
-BluntStuffy (Soul Chests)
-HitmanVere (PaP Camo's/ Scripting)
-Toasty Roasty (Testing)
-JR-Imagine (Hud)
-CFGFACTORY (Guns)
-thezombieproject (Scripting)
-SajeOne (Buyable Ending)
-InFInIX (Glowing eyes)
-If I missed you please tell me!

*Please post any bugs you find*

REPLACED DOWNLOAD WITH ONE WITHOUT DECRYPTION KEY-THEZOMBIEKILLA6
10 years ago




The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*

Weapons:
I have a limited amount of weapons (only from CFGFactory), so whatever I can find from there I generally use.
-Trying to have at least one weapon from each cod, from WaW-AW. I'll update a weapons list as I make my final touches, but I will say there will be an AA-12: because all hail the AA-12.

Features: (As of now)
-Custom Weapons
-Huge map
-Dogs can GTFO
-Anything Harry releases (Perks. Buildables etc)
-Verruckt Sprinters (Not all of the sprinters are like this, but with areas that would normally be trainable, I must make it more difficult)
-Planned to be released before the end of the month
 
Features: (That I want or plan to implement)
-Raygun Mark II (I don't have it :(*)
-Large Scale Easter egg (Might need some help with this)
-Individual area easter eggs
-6 Perk Limit (Can acquire more slots by shooting perk bottles around the map that spawn at random each time *Need help with this for sure* )
-Maybe Gamemodes
-Boss zombies (Mainly the Fire and Panzer ones, but again I don't have them)
-More stuff that I can't remember

Progress as of 10/11
-I have half of the non-Pap'd weapons
-Almost the entire base of the map is done, which means for now i've just been detailing
-All perk locations finalized
-Unsure of how PaP should be acquired (Don't think it should be too hard for once)
-Need input on whether or not I should change the zombie model
-Map is mostly playable (Just without doors and some pathnodes)

More pictures:

*I know that archway looks horrible*. Any input on how to change it would be great






I can't edit this post with updates till I get to 20 posts, so if you're looking for updates, look at the replies.
10 years ago
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