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[WaW] xSanchez78's Der Riese Mod v1.0.6 ( Final )

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Created 6 years ago
by alaurenc9
0 Members and 1 Guest are viewing this topic.
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Location: us
Date Registered: 30 December 2012
Last active: 1 month ago
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
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My preferred name is "xSanchez78".
Check me out here:
alaurenc9's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
After working as much as possible for the past year, dealing with the shit going on in school and my life, I am finally glad to release

xSanchez78's Der Riese Mod

MOD NEEDS T4M TO PLAY:,8092.0.html



Some Images:
Spoiler: click to open...
Some Electrical Weapons:

Hell's Retriever/Redeemer:

Check Out The Hacker From Moon:

Check Out This Sweet Electric Pap Camo:

Weapons List:
World at War
Black Ops 1
- CZ75 Dual Wield
- Spas 12
- Famas
- HK21
- M72 Law
- Crossbow Explosive Tip
- Stakeout
- L96A1
Black Ops 2
- Executioner
- M1911
- Ballista
- M14
- B23R
- Five Seven Dual Wield
- PDW57
- AN94
- M1927
- MP5
- Galil
- M16
- Scorpion Evo
- Ray Gun
- DSR50
- Python
- Ray Gun Mark 2
- M27
- S12

- Black Ops 1/2/3 perks ( no Vulture Aid :( )
- Hacker
- Dive To Prone
- Black Ops 2 HUD
- A Main Easter Egg To Beat The Game
- Hell's Retriever/Redeemer
- Black Ops 1/2 Powerups
- A Second Pack-A-Punch That Makes Guns Shoot Electric Rounds
- Black Ops 2 Perma Perks ( Saves Over Games )

Easter Egg Steps:
Spoiler: click to open...
- Step 1: Link all teleporters
   - If you don't know how to do this....

- Step 2: Get Monkeys
   - Get monkeys from the mystery box

- Step 3: Get Hacker
   - The hacker is in one of the three teleporter rooms
   - It is on the table next to grenades in the MP5 room
   - It is on the shelf left to the AN94 in the AN94 room
   - It is on the animal cages to the right when entering PDW room
   - The hacker can only be picked up by one player, and can only be lost when spectating

- Step 4: Obtain The Retriever
   - After linking teleporters, throw one into the fire pit by the thompson
   - After samantha is done being pissed at you, hack the panel next to the mainframe
   - The retriever should spawn at the mainframe, free to pick up

- Step 5: Find The Secret Room
   - Shoot the flytrap panel ( everyone should know where this is ) with a pack-a-punched gun
   - Collect the three hidden items ( everyone should know where these are ) with the Hell's Retriever
   - Stand infront of each teleporter and press [USE] to place each hidden item
   - Once all three have been placed infront of each teleporter, all teleporters will activate 3 seconds later
   - Any player standing in one of the three teleporters will be teleported to the secret room for 30 seconds
   - The flytrap resets after the round you return to the mainframe, and the process can be repeated

- Step 6: Charge The Teleporters
   - To continue to this step, you must visit the secret room three times
   - Each teleporter must be charged to escape
   - To charge a teleporter, have all players stand inside the teleporter room
   - The player with the hacker must hack the teleporter for 10,000 points
   - This cannot be done if a player is not inside the room, between rounds, or during dog rounds
   - Once hacked, the door to the room will close, trapping the players inside
   - A nuke will set off, killing all the zombies
   - Zombies will start rapidly spawning from within the room, all sprinters no matter what round
   - They will have round 30 health if you are on a round below 30, otherwise they will retain their current health
   - A certain amount of zombies must be killed with ELECTRIC weapons, otherwise the soul will not count
   - If you come unprepared, you can press [USE] on the door to cancel the charge, but you will have to wait until the next round to try again
   - Once you kill enough zombies with electric weapons, a second nuke will set off, killing everything, then the door will open
   - You must do this to each teleporter, and every time you start a charge, the number of zombies needed will be greater

- Step 7: Escape
   - To escape, you must repeat the flytrap step. Place all three items.
   - Once you place all three items, and ALL players are inside any teleporter, the game will be beaten

WARDOGSK93 - Ported pretty much ALL my xmodels
Partisan Executioner - Major weapon file/sound finding help
HarryBo21 - Origins Pack-A-Punch Animations + Mustang & Sally + Widow's Wine FX
lilrifa - Widow's Wine Grenade Models + MP5 Models
BluntStuffy - Ray Gun Mark II FX + Soul Trail FX
Scobalula - Five Seven + CZ75 Dual Wields
NateSmithZombies - Scrolling Electric Pap Camo + AN94/MTAR/S12/M27/Executioner Models ( No Holes )
Khel Mho - DSR/B23R/PDW/Scorpion Evo Models ( No Holes ) + Minigun Fire Anim
Tom-BMX - Awesome tools to get models/anims from BO1/BO2

Known Bugs/Things I Didn't Finish
- Zombie Blood has no fx
- Widow's Wine does not add a green trail fx to the knife
- If you get 'Unknown Function' or any other script error when loading, keep trying
- If you get 'server command overflow' at the start of a game, keep trying
- Sometimes the game crashes early on ( round 5-ish ) in solo, just restart game
- Laststand third person animation system is glitchy
To Those Who Wish To Decompile My FF/IWD For My Assets/Scripts
Go ahead and look and take whatever, just please do credit me if you use something, or learn something from my scripts

Enjoy ;)

Update v1.0.1
- Changed pack-a-punch camo layouts for some weapons

Update v1.0.2
- Fixed tombstone bug where death machine was saved
- Fixed jugg bug where health would not set immediately after maxhealth was set ( noticed that in relaxingend's game )
- Fixed multiple mistakes in weapon files such as recoils/sprint loop times/etc thanks to Partisan Executioner

Update v1.0.3
- Fixed PDW/B23R/Scorpion Evo holes thanks to Khel Mho

Update v1.0.4
- Fixed DSR holes thanks to Khel Mho again
- Fixed MTAR prone position, spotted by wundrweapon

Update v1.0.5
- Added minigun barrel spin fire animation thanks to Khel Mho

Update v1.0.6
- Changed a few more pack-a-punch camo layouts
- Changed electric alt camo from origins metal to BO1 pap camo
- Fixed random CSC-played fx from playing instead of zombie eyes
Last Edit: September 07, 2016, 01:50:05 am by alaurenc9
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Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 4 weeks ago
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