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user_aliases.csv

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Created 7 years ago
by Wolfplayer
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Location: ruMoscow
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So I want to add some sounds into my map. I found this user_aliases file and downloaded aliases editor. There is many blank fields, and I have no idea what to write there. Which fields require my attention actually? And what i need to write there to setup for example sounds of looping fire or looping song?
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All depends on what short of sound you want. If ur doing gun sound or music or perkjingles.
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I need a sound of looping fire(torch), ambient wind wounds and music from radio(ambient as well). I got them converted. Just need to implement them.
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for the Weapons sounds just use the test_sound in user_aliases.csv and just change test_sound to "whatever the fire sound is called in ape" or "whatever the reload notetracked u called in maya it might be hard to understand me but i don't really know how to explain to you  :please:

Double Post Merge: November 23, 2016, 12:20:39 pm
and obiusly u need to change the sound.wav location to your sound assets folder where u have the .wav sounds

Double Post Merge: November 23, 2016, 12:22:43 pm
and for music and fire sounds or whatever u need to look inside of the tryarch modd tools documentation.
Last Edit: November 23, 2016, 12:22:43 pm by hajhaka
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any idea where to find the zombie vox files?
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This is the only way you can find em use wraith or something sound studio? to export all voxes for der eisendrache and follow that tutorial http://wiki.modsrepository.com/index.php?title=Call_of_Duty_bo3:_ZM_Voxes
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well, its progress, but i get this error in the compiler tool for every sound specified in the alias: ERROR: no files for filespec: zombie\vox\scripted\castle\SOUNDNAME.wav any ideas to the issue?

and thanks by the way!

 
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