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Viewhands Adding Attachements To Guns?

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Created 8 years ago
by oshawat750
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I started adding new viewhands to my map, the Tranzit characters, and some weapons that I have, like the HAMR, PDW-57, and Scar-H, have extra attachments with the new viewhands, but the old/original viewhands, they aren't there. It also breaks the weapons that have that, like the HAMR shown. I am clueless why this happens. Any ideas?


Last Edit: July 11, 2016, 03:07:32 am by oshawat750
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You need to hide the tags in weapons file
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You need to hide the tags in weapons file

These were already hidden.
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Hmm, maybe the tags are not binded. Or maybe the tags are binded in main tag
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Hmm, maybe the tags are not binded. Or maybe the tags are binded in main tag
The thing is, these weapons work perfect with the default view hands, but with the bo2 ones, these weapons got messed up.
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Try mine, in model section. Did you try them?
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Try mine, in model section. Did you try them?
Hmm, let me try tomorrow.
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Set viewhands in weaponfile instead of viewmodel_hands_no_model, it doesn't matter if they're different in-game, just set them to one of the ones you're using.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Set viewhands in weaponfile instead of viewmodel_hands_no_model, it doesn't matter if they're different in-game, just set them to one of the ones you're using.
well to any "bo2" set

Doesn't have to be the ones you see in game
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Set viewhands in weaponfile instead of viewmodel_hands_no_model, it doesn't matter if they're different in-game, just set them to one of the ones you're using.
It works, but I am using 4 different viewhands, randomizing ones. How would I fix it for all of the viewhands?
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It works, but I am using 4 different viewhands, randomizing ones. How would I fix it for all of the viewhands?

Doesn't matter, like Harry said it can be any Bo2 ones, I usually set it the first pair in my map.
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Doesn't matter, like Harry said it can be any Bo2 ones, I usually set it the first pair in my map.
I did it, I checked the viewhands I did in weapons editor, works amazing, but the other viewhands, they still have the broken gun.
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I did it, I checked the viewhands I did in weapons editor, works amazing, but the other viewhands, they still have the broken gun.

That's weird, when Garage didn't have UGX Mod I had the Suit and Hazmat hands from Town and they worked fine if I set the viewhands to the suit. What are your other viewhands? If you set it to BO2 ones, and set your viewhands to let's say WaW's, it will still bug out iirc.
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That's weird, when Garage didn't have UGX Mod I had the Suit and Hazmat hands from Town and they worked fine if I set the viewhands to the suit. What are your other viewhands? If you set it to BO2 ones, and set your viewhands to let's say WaW's, it will still bug out iirc.
I have mine as the Russman ones, bo2_c_zom_oldman_viewhands, for the weapon file, but when I went to Misty's, Marlton's, or Stuhlinger's, they all mess up.

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Show your code for settingvthe view hands

Looks like your not setting the interactive hands

 
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