
Posts
2,789
Respect
242Add +1
Forum Rank
King of the Zombies
Primary Group
Community Daedra
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!weapon,sp/tokarev
include_weapons()
//pistols
include_weapon( "tokarev", true );
init_weapons()
add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "", 8 );
xmodel,viewmodel_usa_springfield_rifle
fx,weapon/muzzleflashes/rifle_flash_view
fx,weapon/muzzleflashes/rifleflash
material,hud_icon_springfield
ignore,code_post_gfx,,
ignore,common,,
// for coop players,,,
mptype,nazi_zombie_heroes,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green
// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear
// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100
// WEAPONS,
//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower
// grenades
//weapon,sp/fraggrenade
// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty
// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top
// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
// CreateFX effects
fx,env/fire/fx_embers_falling_sm
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm
//fx,maps/ber3/fx_tracers_flak88_amb
//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack
//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo
fx,maps/zombie/fx_zombie_packapunch
// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal
// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision
// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam
// Pause Screen Map
material,menu_map_nazi_zombie_factory
// Animtrees
rawfile,animtrees/zombie_factory.atr
// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
ignore,code_post_gfx,,
ignore,common,,
// for coop players,,,
mptype,nazi_zombie_heroes,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green
// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear
// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100
// WEAPONS,
//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower
// grenades
//weapon,sp/fraggrenade
// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty
// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top
// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
// CreateFX effects
fx,env/fire/fx_embers_falling_sm
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm
//fx,maps/ber3/fx_tracers_flak88_amb
//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack
//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo
fx,maps/zombie/fx_zombie_packapunch
// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal
// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision
// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam
// Pause Screen Map
material,menu_map_nazi_zombie_factory
// Animtrees
rawfile,animtrees/zombie_factory.atr
// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |