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[Tutorial] Adding custom weapons

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Created 10 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
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A quick tutorial for anyone who wants to add custom weapons that aren't included with stock maps (can also apply to the UGX mod)

1. find the weapon file of your choice in root/raw/weapons/sp and paste it into root/mods/MAPNAME/weapons/sp. 

note: that not every weapon within root/raw/weapons/sp IS a weapon. Some weapons can be a turret versions of a normal weapon such as the MG42, though they usually are defined with a _turret at the end.

2. in MAPNAME.csv located in root/zone_source, include the weapon file. Both MAPNAME and dlc.csv (located in the same folder) do the same basic job of adding assets like weapon files, xmodels, fx, ETC into the game for use. This example demonstrates how you would add them:

Code Snippet
Plaintext
weapon,sp/tokarev

save the file and close.

3. Next is dlc3_code which actually includes the weapon into your map. copy it from root/raw/maps and paste it to root/mods/maps. inside DLC3_code.gsc find the following:

Code Snippet
Plaintext
include_weapons()

and add your weapon under the one of the weapon types like so:

Code Snippet
Plaintext
//pistols
include_weapon( "tokarev", true );
Note: you can change the true to false if your weapon is not in the random box, or true if it is.

4. Next is _zombiemode_weapons which handles what hint strings (the text to purchase a weapon) is defined as, as well as what Vox or voice acting is played when the player buys the weapon. copy it from raw/maps and paste it too root/mods/maps in it. In it find the function:

Code Snippet
Plaintext
init_weapons()

and add the following under the correct heading:

Code Snippet
Plaintext
add_zombie_weapon( "tokarev", 								&"ZOMBIE_WEAPON_TOKAREV_50", 				50, 	"",	8 );

Note: the forum modify box kind of breaks the code, copying and pasting a similar code from another weapon and then modifying it for your weapon will work all the same.

5. recompile both mod and map.

6. launch the game and include any missing assets relating to the weapon your trying to add in root/zone_source, FOR EXAMPLE

Code Snippet
Plaintext
xmodel,viewmodel_usa_springfield_rifle
fx,weapon/muzzleflashes/rifle_flash_view
fx,weapon/muzzleflashes/rifleflash
material,hud_icon_springfield

recompile your map and the weapon should appear if you use both the give (name) or the give (all) commands. If not, make sure you have included the weapons in the steps above, and have included all missing assets.


If you run into maximum asset errors, you should try to comment or "//" out uneeded assets in root/zone_source. An Example of such is as follows:

DLC3.csv
Code Snippet
Plaintext
ignore,code_post_gfx,,
ignore,common,,

// for coop players,,,
mptype,nazi_zombie_heroes,,

rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,

sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp

xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie

xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green

// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear

// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100

// WEAPONS,

//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// grenades
//weapon,sp/fraggrenade

// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty


// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

// CreateFX effects
fx,env/fire/fx_embers_falling_sm

//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm

//fx,maps/ber3/fx_tracers_flak88_amb

//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack

//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo

fx,maps/zombie/fx_zombie_packapunch


// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal

// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision

// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath

// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam

// Pause Screen Map
material,menu_map_nazi_zombie_factory

// Animtrees
rawfile,animtrees/zombie_factory.atr

// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani

xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184

MAPNAME.csv

Code Snippet
Plaintext
ignore,code_post_gfx,,
ignore,common,,

// for coop players,,,
mptype,nazi_zombie_heroes,,

rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,

sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp

xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie

xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green

// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear

// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100

// WEAPONS,

//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// grenades
//weapon,sp/fraggrenade

// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty


// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

// CreateFX effects
fx,env/fire/fx_embers_falling_sm

//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm

//fx,maps/ber3/fx_tracers_flak88_amb

//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack

//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo

fx,maps/zombie/fx_zombie_packapunch


// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal

// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision

// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath

// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam

// Pause Screen Map
material,menu_map_nazi_zombie_factory

// Animtrees
rawfile,animtrees/zombie_factory.atr

// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani

xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184


For the UGX mod you will need to modify the scripts located in the UGX iwd's. If you include the default version of the scripts, the game will either ignore the scripts or get very confused on which it should use. I not have created a UGX map before, so i wouldn't know too much about it, but the steps above SHOULD work.
Last Edit: October 21, 2013, 09:52:39 pm by daedra descent
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I do mods/maps for WaW and BO1.
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Gonna bookmark this for later use, so useful man  :troll:
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Urm either my browser is playing up, or this is it... :/
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Thanks, I can finally remake Pod now! :nyan:
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☭ Soviet Commander ☭
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I hit the enter key by mistake.
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Not bad, although I think some further explanation to what they are pasting would be good as it's not really explained.
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I saw something exactly the same on ZombieModding before :/ good tut though dude

 
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