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some ai questions

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Created 12 years ago
by fatboypro
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so i have 3 questions about ai
1. how can i make zombies ignore the ai?
2. how can i make it so players cant kill the ai?
3. how can i change the ai playermodel to a cod 4 playermodel?
thanks in advance!  :)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
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1. I think AI.ignoreme = true; does this.

2. AI.health = 9999999; Not sure if there is a limit on the amount of health.

3. Try copying the character file for the AI into your IWD and change the model parts with your custom ones.
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1. I think AI.ignoreme = true; does this.

2. AI.health = 9999999; Not sure if there is a limit on the amount of health.

3. Try copying the character file for the AI into your IWD and change the model parts with your custom ones.

I will try this myself lol
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I will try this myself lol

Which one? i just looked through campaign scripts for MAK and thats what Treyarch uses so they should work.
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1. I think AI.ignoreme = true; does this.

2. AI.health = 9999999; Not sure if there is a limit on the amount of health.

3. Try copying the character file for the AI into your IWD and change the model parts with your custom ones.
do i have to add these scripts or do i have to edit pre made scripts?
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do i have to add these scripts or do i have to edit pre made scripts?

They should come with mod tools if they are stock AI. The files are in raw/characters. The file that you need should be the same thats on the spawner in radiant.
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ive checked there is no file in raw/characters called ber_sshonor  :-\
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Thought the files's names related to the spawner model they use. Guess thats not entirely true.

Your just going to have to search for key words: for example the spawner that i used in radiant used the "commissar" model. So i search for the related file in raw/characters.
Last Edit: May 27, 2014, 10:22:26 pm by daedra descent
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OK thanks for the help  :D

 
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