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[SOLVED]zombie animations issues

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Created 9 years ago
by X0master
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Stupid, but it works.
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i use sergei's sprint animation from bo1. In maya the animation looks fine. but in game its really weird. If i set to delta and checked looping and "use bones" in asset manager this what it looks like


If i unchecked "use bones" then this is what it looks like

what am i doing wrong? ???
Last Edit: March 31, 2015, 05:22:43 am by X0master
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I see nothing wrong with it :troll:
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You need use bones checked, and you have to edit all the anims u port (you have to more the rig up in the animation with maya and also if you plan to use both waw and bo2 anims then you have to rotate all the left limbs 360 degrees).
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You need use bones checked, and you have to edit all the anims u port (you have to more the rig up in the animation with maya and also if you plan to use both waw and bo2 anims then you have to rotate all the left limbs 360 degrees).
what do i have to do editing the anims in maya and what you mean move the rig up in the animation? sorry if this is a noob question, im new to porting zombie animations
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I think the basic *jist* of it is - its not a simple process

Theres a lot involved with porting ai and other anims. Weapons are easy, the rest is not

 
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