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[Solved?] Importing .tanim files onto weapons?

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Created 12 years ago
by mrpeanut188
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I'm trying to import some .tanim files I've exported from BO1 using Lemon into Maya on a custom weapon. I opened my rig,  and tried to import the file and got a crash. I asked Tom, he said you can't import it on a rig. If you can't import it on a rig, then what is the purpose of the .tanim files?

How can I import the anims into Maya to use them as a base/guide for animating custom weapons?

[Edit]
God bless EGE115.

[Edit2]
I don't know whether to consider this solved, not all my questions have been answered. I'm doing this to a custom weapon, so it's not going to fit nearly exactly, I just want to use it to base some of the animations off of.

This is what I'm trying to animate.
Last Edit: August 07, 2014, 02:11:50 am by mrpeanut188
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you are supposed to inport them on a viewhands model
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You can use this tutorial or his others. They are really useful. Check it out here:
http://youtu.be/7qZ1SBSXQmc
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you are supposed to inport them on a viewhands model
ok, on the viewhands model, NOT a rig?
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Yea you open some view hands then make sure they are binded, then you import your binded weapon. Take a look at the tutorial it explains all of it and the way of exporting each type of anim.  8)

 
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