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Replace localized_mapname.ff or not?

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Created 10 years ago
by IamTheMoonMan
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Hi again  :P

I have one question

So I installed the Perk Pack from Harry in my Mod folder and I put the localizedd_mapname.ff inside. All works fine.

Now I want to add some BO2 weapons from the NSZ BO2 Weapon Pack, but it includes also a localized_mapname.ff.

So my question: Do I have to replace the currently localized_mapname.ff in my mod folder (which i replaced before with Harrys) with the localized_mapname.ff of the NSZ BO2 weapon pack?

Thanks for your help!  :)
Marked as best answer by IamTheMoonMan 10 years ago
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Rename other one to mapname_patch.ff and overwrite old one in appdata mods folder (of course make backup first)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Rename other one to mapname_patch.ff and overwrite old one in appdata mods folder (of course make backup first)
cant just rename it, theres a few things that need to be "added" to a _patch version,, without them they will get errors like "zombiemode_dogs is missing" amungst others

all of this will be potentially missing and need adding elsewhere

Code Snippet
Plaintext
// Materials
material,zombie_electric_shock_overlay
material,zombie_transporter_overlay

// Scripts
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/zombie_jump_down_72.gsc
rawfile,animscripts/traverse/zombie_jump_down_96.gsc
rawfile,animscripts/traverse/zombie_jump_down_120.gsc
rawfile,animscripts/traverse/zombie_jump_down_127.gsc
rawfile,animscripts/traverse/zombie_jump_down_184.gsc
rawfile,animscripts/traverse/zombie_jump_down_190.gsc
rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc

// Characters
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc

// Dog Anim Scripts
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc

// Client Scripts
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_lights.csc
rawfile,clientscripts/_load.csc

// Shellshock
rawfile,shock/dog_bite.shock

// Animtrees
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
rawfile,animtrees/zombie_cymbal_monkey.atr

// String Table
stringtable,mp/zombiemode.csv,,

// Menu
menufile,ui/hud.txt

// Model
//xmodel,collision_geo_32x32x128

i included a patch, and a localized in my perks, use my patch, and his localized. Dont know how "noone" is finding this, its in a folder called "FFs"



Last Edit: March 02, 2016, 06:03:12 pm by Harry Bo21
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Thank you both :P
I saw the Fastfile folder but I didnt know what do add of those 2 files (because there was also one FF in the mods folder included)
Sorry Im new to this  ::)

 
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