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Red Dot Problem

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Created 12 years ago
by ElTitoPricus
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Hello

I was following your tutorial to port BO weapons to WAW and I cannot make the red dot sights working
ELBIT and/or AIMPOINT working. No glass and no rd dot:






I am doing something wrong, but...
In Maya?
In Asset Manager?
In Both?

Any Tips willbe appreciated, because I have no more shotguns to port!!!

Thnaks
Tito
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I wouldn't know since I don't know much about weapons, but you could just put a red dot there in maya I guess.
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I would imagine your materials are set up wrong in AssMan or you messed up the material assignment in Maya. I've never ported a red dot sight from BO yet so I can't really be any more specific or helpful  :poker:
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i got the same problem with an acog and i dont know how to fix this i tryed all with materials but it just dont work :D
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I would imagine your materials are set up wrong in AssMan or you messed up the material assignment in Maya. I've never ported a red dot sight from BO yet so I can't really be any more specific or helpful  :poker:
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You were Right Treminaor

Wrong material compile in the Asset Manager

Thanks for taking care and answer
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You were Right Treminaor

Wrong material compile in the Asset Manager

Thanks for taking care and answer

an which material ??? was the problem and whick surfice type ??
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Hi
I always select "blend" for all the lenses, reticle and red dot materials.
If You are using Tom Xmodel App. select in settings convert to tga.
For acog I use the tga from the convert and make the material
With blend option. For red dot i convert the reddot_reflexsight.tga to dds
and add the redcross_bacground.tga as a detailmap.

Hope it helps
Last Edit: September 10, 2012, 02:18:02 pm by ElTitoPricus
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im a noob in this field but maybe use the cod 4 red dot sights
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Hi
I always select "blend" for all the lenses, reticle and red dot materials.
If You are using Tom Xmodel App. select in settings convert to tga.
For acog I use the tga from the convert and make the material
With blend option. For red dot i convert the reddot_reflexsight.tga to dds
and add the redcross_bacground.tga as a detailmap.

Hope it helps

i dont check this out :D please more info i have an acog on  the aug
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Hi

If You port with TOM-BMX the Aug viewmodel you will see these materials:

Compile with blend option ON

mtl_t5_weapon_aug_crosshair (For the acog sight)
colorMap:t5_weapon_aug_crosshair_c(TGA)

mtl_weapon_acog_lens_adzscale: (For the acog sight)
colorMap:_-gmtl_weapon_acog_lens_c (TGA)
normalMap:_-gmtl_weapon_acog_lens_c (TGA)
specularMap:__-gmtl_weapon_acog_lens_s-rg_bcbe31aa (TGA)

mtl_weapon_scope_reflex_lens (For the acog and red dot sights)
colorMap: ~-gmtl_weapon_reflex_lens_c (TGA)
normalMap: mtl_weapon_reflex_lens_n (TGA)
specularMap: ~~-gmtl_weapon_reflex_lens_s-~6c2cd6e6 (TGA)

mtl_weapon_reflex_red_dot (for the red dot sights)
colorMap: weapon_red_dot_reflexsight (DDS) (I Use the COD4 red dot, included in the link at the end)
detailMap: weapon_red_cross_background (TGA) (careful, You have to add this one manually, included in the link at the end)

Compile with replace option ON

mtl_t5_weapon_aug_scope:
colorMap: ~-gw_aug_c (TGA)
normalMap: w_aug_n (TGA)
specularMap: ~~-gw_aug_sc-rgb&~-rw_aug_sr&w_aug_n-l (TGA)

mtl_t5_weapon_scope_inside_adszscale
colorMap: ~-gmtl_weapon_scope_inside (TGA)
normalMap: $identitynormalmap (TGA)
specularMap: ~$white-rgbl (TGA) - I Don't Use This One

http://www.mediafire.com/?nsmp76yj3x9jqv2

Tito











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Hi

If You port with TOM-BMX the Aug viewmodel you will see these materials:

Compile with blend option ON

mtl_t5_weapon_aug_crosshair (For the acog sight)
colorMap:t5_weapon_aug_crosshair_c(TGA)

mtl_weapon_acog_lens_adzscale: (For the acog sight)
colorMap:_-gmtl_weapon_acog_lens_c (TGA)
normalMap:_-gmtl_weapon_acog_lens_c (TGA)
specularMap:__-gmtl_weapon_acog_lens_s-rg_bcbe31aa (TGA)

mtl_weapon_scope_reflex_lens (For the acog and red dot sights)
colorMap: ~-gmtl_weapon_reflex_lens_c (TGA)
normalMap: mtl_weapon_reflex_lens_n (TGA)
specularMap: ~~-gmtl_weapon_reflex_lens_s-~6c2cd6e6 (TGA)

mtl_weapon_reflex_red_dot (for the red dot sights)
colorMap: weapon_red_dot_reflexsight (DDS) (I Use the COD4 red dot, included in the link at the end)
detailMap: weapon_red_cross_background (TGA) (careful, You have to add this one manually, included in the link at the end)

Compile with replace option ON

mtl_t5_weapon_aug_scope:
colorMap: ~-gw_aug_c (TGA)
normalMap: w_aug_n (TGA)
specularMap: ~~-gw_aug_sc-rgb&~-rw_aug_sr&w_aug_n-l (TGA)

mtl_t5_weapon_scope_inside_adszscale
colorMap: ~-gmtl_weapon_scope_inside (TGA)
normalMap: $identitynormalmap (TGA)
specularMap: ~$white-rgbl (TGA) - I Don't Use This One

http://www.mediafire.com/?nsmp76yj3x9jqv2

Tito

eh and does it work ?? do you tested it  i want te orginal bo acog for the aug
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of course it works

That's why i put it
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of course it works

That's why i put it

the last two dont work or dont convert right the aug_scope and lens the two ones iwth the replace option

 
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