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problem with a cod4 model

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Created 9 years ago
by jamayka
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hey i ve benn working on a model for cod4 but in game it looks wired when i move i think it has something to do with skin weights can anyone help me
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"skin weights". wut.

Any pictures or a video showing what it is doing?
Last Edit: March 25, 2016, 12:48:33 am by thezombiekilla6
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Yea need more info

But at a guess sounds like your saying the bind is wrong. Did you actually rebind it in maya?
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Pretty sure he's talking about painting skin weighs in maya, which I know nothing about, but that's what it is called.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-7D773C38-F9CF-4141-8ADD-4E0454838BB7-htm.html

It has to do with how much things move when each joint moves.
Last Edit: March 25, 2016, 05:32:46 pm by MakeCents
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Pretty sure he's talking about painting skin weighs in maya, which I know nothing about, but that's what it is called.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-7D773C38-F9CF-4141-8ADD-4E0454838BB7-htm.html

It has to do with how much things move when each joint moves.

Huh, didnt even know that was a thing.

Guess you do learn something new every day
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Correct me if I'm wrong but isn't that "what" the bind file does?
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Correct me if I'm wrong but isn't that "what" the bind file does?
The bind file just applies the joints to meshes
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And weights them...

 
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