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Porting Black Ops 2 Playermodels

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Created 9 years ago
by Scobalula
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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So one issue leads to a next, eh? Well at least I hope this one isn't major.

I am attempting to port the Black Ops 2 player models from Town, everything went well, but Hitman pointed out that faces fuck up on them, and fucked up indeed they were:



Messing around leads me to believe the tag fucking up is j_jaw (and possibly one or 2 others), but I am left with no solution. :(

I have tried many things, including deleting face joints seen, this works, but then eyes, inside mouth, etc, look very weird and are outside the body.

I know some of you fine men have ported these before, if so, I would appreciate if you could help me with this. :)
Marked as best answer by Scobalula 9 years ago
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I need to do this too, havent gotten to it yet. Have you tried deleting the face joints, but joining the eyes and mouth mesh to the head?
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OnionmanVere Bo21
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I need to do this too, havent gotten to it yet. Have you tried deleting the face joints, but joining the eyes and mouth mesh to the head?
Hmmm no I haven't, I shall try this and let you know.
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Hmmm no I haven't, I shall try this and let you know.
That should work. WaW doesn't animate the face and bo2 does, so the face joints are what is ruining your playermodels.
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That should work. WaW doesn't animate the face and bo2 does, so the face joints are what is ruining your playermodels.

Works 90%, seems to be a slight deformation on the chin (seen below) but I'll overlook it, possible I done something wrong, probably, but yeah, I'll leave it as is as it isn't noticeable unless you're really in their face. Thanks guys.

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I had luck when deleting just the obscure face things like eyebrows and cheeks, but leaving eyeballs.



Double Post Merge: October 26, 2015, 12:37:40 am
yep I just leave j_eyeball_le,j_eyeball_re,and tag_eye

Last Edit: October 26, 2015, 12:37:40 am by jei9363

 
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