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MP weapons...

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Created 13 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Alright so, anyone who has played Tesla knows that I've added a bunch of MP weapons into zombies, but recently I've tried adding even MORE weapons into a custom map, but i'm having problems.

Basically it's an issue where all of the needed assets are being called in dlc3.csv, is included in _zombiemode_weapons.gsc, and the include_weapons(); function and when entering the "give wep-name" command, nothing happens, not even an error. Only one of the weapons that I've added works, and that being a grenade launcher, but i can't add add an upgraded version for some reason.

I noticed that in the assetlist file, there is no weapon,sp/ for the OTHER custom weapons that i wanted to add, but when i add it and recompile, still nothing happens.

I'd appreciate any ideas, It would help alot.
Last Edit: September 22, 2013, 09:34:38 pm by daedra descent
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If you don't see an error, that usually means the weapon file is not properly included in one of your map's fastfiles. Did you add

Code Snippet
Plaintext
weapon,sp/weaponfilename

to your FF and recompile? Does launcher give any red "Missing files" errors related to your weapon while compiling the FF?
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If you don't see an error, that usually means the weapon file is not properly included in one of your map's fastfiles. Did you add

Code Snippet
Plaintext
weapon,sp/weaponfilename

to your FF and recompile? Does launcher give any red "Missing files" errors related to your weapon while compiling the FF?

No errors, they just didn't show. It's fine now though, got them working
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No errors, they just didn't show. It's fine now though, got them working
You should say what was wrong so that anyone who finds this thread and has a similar issue can get theirs solved too.
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You should say what was wrong so that anyone who finds this thread and has a similar issue can get theirs solved too.

I did a few things, firstly made more than one weapon,sp/FILENAME in my special .csv (had to create a new one to separate the weapons, and avoid a max asset error).

Then I changed the values of upgraded weapons... they wouldn't show unless i changed them.

 
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