

Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!
rawfile,animtrees/generic_human.atrbody
{
test_flag_anim
rope_test
bh_rope_idle_le
bh_rope_drop_le#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#using_animtree( "generic_human" );
animated_models_init()
{
flag = getEnt("animated_flag","targetname");
flag thread model_animate();
}
model_animate()
{
self useanimtree("generic_human");
self animscripted("animation_end",self.origin,self.angles, %test_flag_anim);
}
self UseAnimTree(#animtree);self UseAnimTree("NEW_TREE_NAME");I exported zombie models and anims from maya before, so I followed the same process for this flag.