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Making an FX Collide with clips and/or models?

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Created 10 years ago
by Deleted User
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  • Exofile
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So I'm working on making a simple smoke fx, just a small thing. Essentially just for water being heated up, and released out, evaporated. Such as perk machines on Bo3.

I've got an fx that drops down with gravity, but I need it to not go through the floor.



So instead, it lands on the floor, then fades away, or anything of similar sort, as long as it's not going through the floor.

Is this possible? How? :poker: I tried messing with the physics tab in EffectsEd, but with no luck.

Any response is appreciated it, as always. Thanks ;)
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Date Registered: 9 August 2013
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Kill on impact is an option in effect ed. It doesn't work on everything.

You can add a death fx to an element. it will play after the element is finished.
Ex. Rock fx hits wall and plays dirt fx on impact or death.

You could also measure in radiant and fx editor and line them up to look correct and delay the flattening smoke element until the first element is in the right spot.

Or make 2 fx. One that falls and one thats flat and use the color and alpha options to make them blend.
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Kill on impact is an option in effect ed. It doesn't work on everything.

You can add a death fx to an element. it will play after the element is finished.
Ex. Rock fx hits wall and plays dirt fx on impact or death.

You could also measure in radiant and fx editor and line them up to look correct and delay the flattening smoke element until the first element is in the right spot.

Or make 2 fx. One that falls and one thats flat and use the color and alpha options to make them blend.

Appreciate the response, I'll see what I can do then.

One more thing, how do I actually play an fx? I'm not using EasyFx, so I'm curious as to how I'll do it without using EasyFx
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DeletedUser
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I've already told this to Exo, but I'll say it here, that EffectsEd doesn't simulate physics, you have to go ingame to test physics.
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I've already told this to Exo, but I'll say it here, that EffectsEd doesn't simulate physics, you have to go ingame to test physics.

You told me this AFTER I had made the topic, I just didn't edit it. That's fully my bad :please:

 
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