Posts
503
Respect
360Add +1
Forum Rank
Zombie Enslaver
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!
I tried messing with the physics tab in EffectsEd, but with no luck.
Kill on impact is an option in effect ed. It doesn't work on everything.
You can add a death fx to an element. it will play after the element is finished.
Ex. Rock fx hits wall and plays dirt fx on impact or death.
You could also measure in radiant and fx editor and line them up to look correct and delay the flattening smoke element until the first element is in the right spot.
Or make 2 fx. One that falls and one thats flat and use the color and alpha options to make them blend.
I've already told this to Exo, but I'll say it here, that EffectsEd doesn't simulate physics, you have to go ingame to test physics.
