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Hud stopped working

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Created 12 years ago
by Deleted User
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  • n123q45
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n123q45
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i used jr's custom hud to base my own hud. All was doing fine, but then it randomly stopped compiling. I have everything included that needs to be there. I even went back to jr's base hud and it didnt show it (meaning it was the waw hud). Also this isnt just a 1 mod thing, i have tried it on 3 mods and all with the same results. To test to see that my mod.csv was working, i added the main.menu and that edits fine. By not compiling, i mean it doesnt change the hud at all. As for errors? i have none. my mod.csv:
Code Snippet
Plaintext
//menu
menufile,ui\hud.menu
material,hud_frame_faction_lines
material,zombierank_5_ded
material,hud_shoutcasting_viewing_box
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+1 to off-topic reply -DBZ

lmao. Too funny.

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Try adding the HUD file includes to your mapname.csv in zone_source.
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Whether it's relevant to your problem or not if you are using comments in CSV but a space between the comment and your comment text.

BAD:
Code Snippet
Plaintext
//menu
menufile,ui\hud.menu
GOOD:
Code Snippet
Plaintext
// menu
menufile,ui\hud.menu

Otherwise hud.menu will not actually be included.
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the menu files always have to be the last in your mod.csv :)
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  • n123q45
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n123q45
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Whether it's relevant to your problem or not if you are using comments in CSV but a space between the comment and your comment text.

BAD:
Code Snippet
Plaintext
//menu
menufile,ui\hud.menu
GOOD:
Code Snippet
Plaintext
// menu
menufile,ui\hud.menu

Otherwise hud.menu will not actually be included.
did that and they are at bottom... here is the whole mod.csv
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
xmodel,bo1_con_corn_d
//hacker
xmodel,bo1_viewmodel_famas
xmodel,bo1_viewmodel_hacker
xanim,bo1_viewmodel_hacker_idle
xanim,bo1_viewmodel_hacker_fire
xanim,bo1_viewmodel_hacker_pullout
xanim,bo1_viewmodel_hacker_putaway
xanim,bo1_viewmodel_hacker_sprint_in
xanim,bo1_viewmodel_hacker_sprint_out
xanim,bo1_viewmodel_hacker_sprint_loop
xmodel,viewhands_cia
//chain
xmodel,viewmodel_chainsaw
xanim,viewmodel_chainsaw_idle
//light rifle
xmodel,viewmodel_lightrifle
xmodel,viewmodel_lightrifle_cammo
xanim,viewmodel_lightrifle_idle
xanim,viewmodel_lightrifle_reload
material,mtl_light_rifel
material,mtl_light_rifel_cammo
xanim,viewmodel_lightrifle_fire
//model 1887
xmodel,viewmodel_model
xanim,viewmodel_model_idle
xanim,viewmodel_model_reload
xanim,viewmodel_model_fire
xanim,viewmodel_model_rechamber
material,scope_overlay_russian
xanim,viewmodel_tazer_knife
xmodel,viewmodel_taser
material,mtl_cammo_green
xmodel,viewmodel_zombie_thompson_smg
material,lui_loader
// menu
material,~-gmtl_t6_wpn_briefcase_bomb_keypad
material,menu_zm_toomany_backing
material,lui_bkg_zm_rocks_front_forward
material,hud_frame_faction_lines
material,zombierank_5_ded
material,hud_shoutcasting_viewing_box
menufile,ui\hud.menu
menufile,ui\main.menu
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did that and they are at bottom... here is the whole mod.csv
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
xmodel,bo1_con_corn_d
//hacker
xmodel,bo1_viewmodel_famas
xmodel,bo1_viewmodel_hacker
xanim,bo1_viewmodel_hacker_idle
xanim,bo1_viewmodel_hacker_fire
xanim,bo1_viewmodel_hacker_pullout
xanim,bo1_viewmodel_hacker_putaway
xanim,bo1_viewmodel_hacker_sprint_in
xanim,bo1_viewmodel_hacker_sprint_out
xanim,bo1_viewmodel_hacker_sprint_loop
xmodel,viewhands_cia
//chain
xmodel,viewmodel_chainsaw
xanim,viewmodel_chainsaw_idle
//light rifle
xmodel,viewmodel_lightrifle
xmodel,viewmodel_lightrifle_cammo
xanim,viewmodel_lightrifle_idle
xanim,viewmodel_lightrifle_reload
material,mtl_light_rifel
material,mtl_light_rifel_cammo
xanim,viewmodel_lightrifle_fire
//model 1887
xmodel,viewmodel_model
xanim,viewmodel_model_idle
xanim,viewmodel_model_reload
xanim,viewmodel_model_fire
xanim,viewmodel_model_rechamber
material,scope_overlay_russian
xanim,viewmodel_tazer_knife
xmodel,viewmodel_taser
material,mtl_cammo_green
xmodel,viewmodel_zombie_thompson_smg
material,lui_loader
// menu
material,~-gmtl_t6_wpn_briefcase_bomb_keypad
material,menu_zm_toomany_backing
material,lui_bkg_zm_rocks_front_forward
material,hud_frame_faction_lines
material,zombierank_5_ded
material,hud_shoutcasting_viewing_box
menufile,ui\hud.menu
menufile,ui\main.menu

Try adding the HUD file includes to your mapname.csv in zone_source.

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  • n123q45
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still nothing. also i put spaces after every // and got nothing
Last Edit: June 01, 2014, 06:46:14 pm by n123q45
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if this is about the hud not appearing try adding this to your_map.csv
Code Snippet
Plaintext
menufile,ui/hud.menu
menufile,ui/hud.txt
that txt file is important and i found that sometimes it doesnt gets compiled if you dont have it in a csv
Last Edit: June 01, 2014, 07:02:22 pm by jjbradman
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If the hud doesnt show ingame and you have the line for it in your CSV then there is a syntax error preventing Launcher from compiling hud.menu. Watch the Launcher console while compiling your ff and you will see the error(s) in red.
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So what was the issue exactly? A bad Syntax? You said you didn't have any errors.

Quote
As for errors? i have none.

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  • n123q45
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n123q45
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its hard to explain, but what trem said helped me figure out what to do

 
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