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FX Limit with weapon mod

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Created 10 years ago
by InFInIX
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I made a weapon mod and hit the FX limit afetr putted two weapons in can i fix it?
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there is many posts on ugx on how to fix it use something called the search button  :)
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Yes i know but nothing worked on the stock maps...
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Well you have to remove fx you don't need,  look into root/zone_source,  when you there look for zombiemode.csv and remove weapons if loaded,  remove fx you don't use also
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already did
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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No you didn't, or maybe you didn't compile afterwords. I can add 10+ Multiplayer weapons without any issues with my fx reduced.

These are my versions of dlc3.csv, mapname.csv, and zombiemode.csv for reference as to what can be removed.

Code Snippet
Plaintext
// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

rawfile,clientscripts/_zombie_mode.csc,,

// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc

// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//////////////////////////////////////////////////////////////////
                           WEAPON AREA
/////////////////////////////////////////////////////////////////

// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// Weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/springfield
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
weapon,sp/type99_rifle_scoped_zombie
weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
 weapon,sp/zombie_doublebarrel
 weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
 weapon,sp/zombie_bar
 weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
 weapon,sp/m2_flamethrower_zombie
 weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty

// Bowie Knife
xmodel,viewmodel_knife_bowie

// Teddy Bear
xmodel,zombie_teddybear

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Bouncing Betties -- Keep These
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Electrical Trap -- Keep These
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green

// Swapping Light Models -- Keep These If Using Them
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100

// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// Hell Hounds -- Keep These
//fx,maps/zombie/fx_zombie_dog_eyes
//fx,maps/zombie/fx_zombie_dog_explosion
//fx,maps/zombie/fx_zombie_dog_fire_trail
//fx,maps/zombie/fx_zombie_dog_ash_trail
//fx,maps/zombie/fx_zombie_dog_breath

// Teleporter -- Keep These
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
//fx,maps/zombie/fx_transporter_beam

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

fx,maps/zombie/fx_zombie_packapunch

// CreateFX Exploders
//fx,maps/zombie/fx_transporter_beam
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
//fx,maps/zombie/fx_transporter_ambient
//fx,maps/zombie/fx_zombie_wire_spark
//fx,maps/zombie/fx_zombie_mainframe_link_single
//fx,maps/zombie/fx_zombie_mainframe_link_all
//fx,maps/zombie/fx_zombie_mainframe_linked
//fx,maps/zombie/fx_zombie_mainframe_beam
//fx,maps/zombie/fx_zombie_mainframe_flat
//fx,maps/zombie/fx_zombie_mainframe_flat_start
//fx,maps/zombie/fx_zombie_mainframe_beam_start
//fx,maps/zombie/fx_zombie_flashback_american
//fx,maps/zombie/fx_zombie_difference
//fx,maps/zombie/fx_zombie_mainframe_steam
//fx,maps/zombie/fx_zombie_heat_sink
//fx,maps/mp_maps/fx_mp_elec_spark_fast_random
//fx,misc/fx_zombie_elec_gen_idle
//fx,maps/zombie/fx_zombie_elec_pole_terminal

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,dlc3_mod,,

// Level BSP
col_map_sp,maps/Zombie_Tracks.d3dbsp

// Client Scripts
rawfile,clientscripts/Zombie_Tracks.csc,,
rawfile,clientscripts/Zombie_Tracks_amb.csc,,
rawfile,clientscripts/createfx/Zombie_Tracks_fx.csc,,

// Server Scripts
rawfile,maps/Zombie_Tracks.gsc,,
rawfile,maps/createfx/Zombie_Tracks_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/Zombie_Tracks_art.gsc
// -- Keep This, But Can Change Values Inside File
 rawfile,vision/zombie_factory.vision

// Sound
sound,character,nazi_zombie_factory,all_sp

// Loadscreen (Didn't Add One!)
// material,loadscreen_Zombie_Tracks

// Pause Screen Map (Didn't Add One!)
// material,menu_map_Zombie_Tracks

//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc

xanim,traverse_jumpdown_40

fx,env/light/fx_lights_candle_flame

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg

Code Snippet
Plaintext
include,flamethrower

// strings - PC moved this one to a localized_nazi_zombie_*.csv files
//localize,zombie

// coop model
mptype,nazi_zombie_heroes

// viewmodel arms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

// player zombie melee arms - the "weapon"
weapon,sp/zombie_melee

// Needed for laststand
weapon,sp/fraggrenade
weapon,sp/colt
weapon,sp/zombie_perk_bottle_doubletap
weapon,sp/zombie_perk_bottle_jugg
weapon,sp/zombie_perk_bottle_revive
weapon,sp/zombie_perk_bottle_sleight
weapon,sp/zombie_bowie_flourish
weapon,sp/zombie_knuckle_crack


// zombie anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
xanim,ai_zombie_attack_v3
xanim,ai_zombie_attack_v4
xanim,ai_zombie_attack_v6
xanim,ai_zombie_walk_attack_v1
xanim,ai_zombie_walk_attack_v2
xanim,ai_zombie_walk_attack_v3
xanim,ai_zombie_walk_attack_v4
xanim,ai_zombie_run_attack_v1
xanim,ai_zombie_run_attack_v2
xanim,ai_zombie_run_attack_v3
xanim,ai_zombie_run_attack_v4
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_death_v1
xanim,ai_zombie_death_v2
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
xanim,ai_zombie_tesla_crawl_death_a
xanim,ai_zombie_tesla_crawl_death_b
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_v1_delta
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
// xanim,ai_zombie_sprint_v3 <-- removed
xanim,ai_zombie_sprint_v4
xanim,ai_zombie_sprint_v5
xanim,ai_zombie_run_v1
xanim,ai_zombie_run_v2
xanim,ai_zombie_run_v3
xanim,ai_zombie_run_v4
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_walk_v1
xanim,ai_zombie_walk_v2
xanim,ai_zombie_walk_v3
xanim,ai_zombie_walk_v4
xanim,ai_zombie_walk_v6
xanim,ai_zombie_walk_v7
xanim,ai_zombie_walk_v8
xanim,ai_zombie_walk_v9
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_crawl
xanim,ai_zombie_crawl_v1
xanim,ai_zombie_crawl_v2
xanim,ai_zombie_crawl_v3
xanim,ai_zombie_crawl_v4
xanim,ai_zombie_crawl_v5
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_crawl_sprint
xanim,ai_zombie_crawl_sprint_1
xanim,ai_zombie_crawl_sprint_2
xanim,ai_zombie_idle_crawl
xanim,ai_zombie_idle_crawl_base
xanim,ai_zombie_idle_crawl_delta
xanim,ai_zombie_attack_crawl
xanim,ai_zombie_attack_crawl_lunge
xanim,ai_zombie_walk_on_hands_a
xanim,ai_zombie_walk_on_hands_b
xanim,ai_zombie_walk_on_hands_shot_a
xanim,ai_zombie_walk_on_hands_shot_b

// taunt anims
// xanim,ai_zombie_taunts_1
// xanim,ai_zombie_taunts_2
// xanim,ai_zombie_taunts_3
xanim,ai_zombie_taunts_4
// xanim,ai_zombie_taunts_5
xanim,ai_zombie_taunts_5b
xanim,ai_zombie_taunts_5c
xanim,ai_zombie_taunts_5d
xanim,ai_zombie_taunts_5e
xanim,ai_zombie_taunts_5f
// xanim,ai_zombie_taunts_6
xanim,ai_zombie_taunts_7
// xanim,ai_zombie_taunts_8
xanim,ai_zombie_taunts_9
// xanim,ai_zombie_taunts_v10
// xanim,ai_zombie_taunts_v11
// xanim,ai_zombie_taunts_v12
// xanim,ai_zombie_taunts_v13
// xanim,ai_zombie_taunts_v14

// monkey anims
xanim,o_monkey_bomb

// window attacks
xanim,ai_zombie_window_attack_arm_L_out
xanim,ai_zombie_window_attack_arm_R_out

// window boar tear
xanim,ai_zombie_boardtear_l_1
xanim,ai_zombie_boardtear_l_2
xanim,ai_zombie_boardtear_l_3
xanim,ai_zombie_boardtear_l_4
xanim,ai_zombie_boardtear_l_5
xanim,ai_zombie_boardtear_l_6
xanim,ai_zombie_boardtear_m_1
xanim,ai_zombie_boardtear_m_2
xanim,ai_zombie_boardtear_m_3
xanim,ai_zombie_boardtear_m_4
xanim,ai_zombie_boardtear_m_5
xanim,ai_zombie_boardtear_m_6
xanim,ai_zombie_boardtear_r_1
xanim,ai_zombie_boardtear_r_2
xanim,ai_zombie_boardtear_r_3
xanim,ai_zombie_boardtear_r_4
xanim,ai_zombie_boardtear_r_5
xanim,ai_zombie_boardtear_r_6
xanim,ai_zombie_boardtear_crawl_l_1
xanim,ai_zombie_boardtear_crawl_l_2
xanim,ai_zombie_boardtear_crawl_l_3
xanim,ai_zombie_boardtear_crawl_l_4
xanim,ai_zombie_boardtear_crawl_l_5
xanim,ai_zombie_boardtear_crawl_l_6
xanim,ai_zombie_boardtear_crawl_m_1
xanim,ai_zombie_boardtear_crawl_m_2
xanim,ai_zombie_boardtear_crawl_m_3
xanim,ai_zombie_boardtear_crawl_m_4
xanim,ai_zombie_boardtear_crawl_m_5
xanim,ai_zombie_boardtear_crawl_m_6
xanim,ai_zombie_boardtear_crawl_r_1
xanim,ai_zombie_boardtear_crawl_r_2
xanim,ai_zombie_boardtear_crawl_r_3
xanim,ai_zombie_boardtear_crawl_r_4
xanim,ai_zombie_boardtear_crawl_r_5
xanim,ai_zombie_boardtear_crawl_r_6




// tear anims
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_door_tear_high
xanim,ai_zombie_door_tear_left
xanim,ai_zombie_door_tear_right
xanim,ai_zombie_door_tear_low

// pound door animations
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2

// after gib shot anims
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl

// melee anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2

// idle
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_base

// traverse
xanim,ai_zombie_traverse_v1
xanim,ai_zombie_traverse_v2
xanim,ai_zombie_traverse_v4
xanim,ai_zombie_traverse_v5
xanim,ai_zombie_traverse_v6
xanim,ai_zombie_traverse_v7
xanim,ai_zombie_traverse_crawl_v1
xanim,ai_zombie_lighthouse_crawl_down
xanim,ai_zombie_climb_chain
xanim,ai_zombie_climb_chain_fast
xanim,ai_zombie_ladder_climb_loop
xanim,ai_zombie_ladder_climb_off
xanim,ai_zombie_ladder_climb_on
xanim,ai_zombie_crawl_jump_down_72
xanim,ai_zombie_crawl_jump_down_97
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ai_zombie_crawl_jump_down_189
xanim,ai_zombie_jump_down_190
xanim,ai_zombie_jump_down_120
xanim,ai_zombie_jump_down_96
xanim,ai_zombie_jump_down_72
xanim,ai_zombie_jump_down_40
xanim,ai_zombie_jump_up_2_climb
xanim,ai_zombie_jump_up
xanim,ai_zombie_crawl_jump_up_2_climb

// rise out of ground
xanim,ai_zombie_traverse_ground_v1_crawl
xanim,ai_zombie_traverse_ground_v1_crawlfast
xanim,ai_zombie_traverse_ground_v1_deathinside
xanim,ai_zombie_traverse_ground_v1_deathinside_alt
xanim,ai_zombie_traverse_ground_v1_deathoutside
xanim,ai_zombie_traverse_ground_v1_deathoutside_alt
//xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this
xanim,ai_zombie_traverse_ground_v1_run
xanim,ai_zombie_traverse_ground_v1_walk
xanim,ai_zombie_traverse_ground_v2_death_high
xanim,ai_zombie_traverse_ground_v2_death_high_alt
xanim,ai_zombie_traverse_ground_v2_death_low
xanim,ai_zombie_traverse_ground_v2_death_low_alt
xanim,ai_zombie_traverse_ground_v2_walk
xanim,ai_zombie_traverse_ground_v2_walk_altA
xanim,ai_zombie_traverse_ground_v2_walk_altB
xanim,ai_zombie_traverse_ground_climbout_fast

// player anims
xanim,p_zombie_perkacola_drink

// script
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_net.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_bowie.gsc
rawfile,maps/_zombiemode_utility.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_powerups.gsc
rawfile,maps/_zombiemode_radio.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_devgui.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_cymbal_monkey.gsc
rawfile,maps/nazi_zombie_sumpf_blockers.gsc
rawfile,maps/_zombiemode_betty.gsc
rawfile,maps/_zombiemode_achievement.gsc
rawfile,maps/_zombiemode_zone_manager.gsc
rawfile,maps/_zombiemode_timer.gsc
rawfile,maps/_zombiemode_auto_turret.gsc
rawfile,maps/_zombiemode_server_throttle.gsc

rawfile,clientscripts/_zombiemode_tesla.csc

rawfile,animscripts/traverse/wall_hop_zombie.gsc

rawfile,vision/zombie.vision

// materials
material,hud_chalk_1
material,hud_chalk_2
material,hud_chalk_3
material,hud_chalk_4
material,hud_chalk_5

// stopwatch
material,zombie_stopwatch
material,zombie_stopwatchneedle
material,zombie_stopwatch_glass

material,specialty_juggernaut_zombies
material,specialty_fastreload_zombies
material,specialty_doubletap_zombies
material,specialty_quickrevive_zombies
material,specialty_doublepoints_zombies
material,specialty_instakill_zombies

// leaderboard materials
material,scorebar_zom_1
material,scorebar_zom_2
material,scorebar_zom_3
material,scorebar_zom_4
material,scorebar_zom_long_1
material,scorebar_zom_long_2
material,scorebar_zom_long_3
material,scorebar_zom_long_4

// fog at edge of level
fx,env/smoke/fx_fog_zombie_amb
fx,env/light/fx_ray_sun_sm_short

// Vending models
xmodel,zombie_vending_doubletap_on
xmodel,zombie_vending_jugg_on
xmodel,zombie_vending_revive_on
xmodel,zombie_vending_sleight_on
xmodel,zombie_vending_packapunch_on
xmodel,zombie_sign_please_wait

// neckstump
xmodel,char_ger_honorgd_zomb_behead

// head gib stuff
fx,misc/fx_zombie_bloodsplat
fx,misc/fx_zombie_bloodspurt
fx,maps/zombie/fx_zombie_tesla_neck_spurt

// rise fx
fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
fx,maps/zombie/fx_zombie_body_wtr_burst
fx,maps/zombie/fx_zombie_body_wtr_billowing
fx,maps/zombie/fx_zombie_body_wtr_falling


// eye piece
xmodel,char_ger_zombieeye

// SRS 9/2/2008: for playing fx that we need to stop
xmodel,tag_origin

// FX for the eyes
fx,misc/fx_zombie_eye_single

// FX for player being a zombie
fx,misc/fx_zombie_grain_cloud

//zombie powerups
fx,misc/fx_zombie_powerup_on
fx,misc/fx_zombie_powerup_grab
fx,misc/fx_zombie_powerup_wave
fx,misc/fx_zombie_mini_nuke
fx,misc/fx_zombie_mini_nuke_hotness
xmodel,zombie_bomb
xmodel,zombie_skull
xmodel,zombie_x2_icon
xmodel,zombie_ammocan
xmodel,zombie_carpenter

// radio fx
// fx,env/electrical/fx_elec_short_oneshot
xmodel,static_berlin_ger_radio

//Bouncing betty stuff
weapon,sp/mine_bouncing_betty
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail


// fx,maps/zombie/fx_zombie_dog_lightning_buildup
//fx,misc/fx_zombie_perk_lottery_start
//fx,misc/fx_zombie_perk_lottery_end
//fx,misc/fx_zombie_perk_lottery_flash

// magic box
fx,maps/zombie/fx_zombie_lght_marker
fx,maps/zombie/fx_zombie_lght_marker_flare

// Tesla Weapon
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,maps/zombie/fx_zombie_tesla_rail_view
fx,maps/zombie/fx_zombie_tesla_tube_view
fx,maps/zombie/fx_zombie_tesla_tube_view2
fx,maps/zombie/fx_zombie_tesla_tube_view3
fx,maps/zombie/fx_zombie_tesla_rail_view_ug
fx,maps/zombie/fx_zombie_tesla_tube_view_ug
fx,maps/zombie/fx_zombie_tesla_tube_view2_ug
fx,maps/zombie/fx_zombie_tesla_tube_view3_ug
fx,maps/zombie/fx_zombie_tesla_shock_eyes
rawfile,shock/electrocution.shock
material,ammo_counter_tesla

//LDS - Added for Monkey
fx,maps/zombie/fx_zombie_monkey_light

// intro movie
//rawfile,video/nazi_zombie_sumpf.bik
Last Edit: May 28, 2014, 08:53:22 pm by daedra descent
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drago
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did you mentioned "stock map"? if it is a stock map you cant do anything from what you've been said. just reduce fx in your mod until you dont get the error
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No you didn't, or maybe you didn't compile afterwords. I can add 10+ Multiplayer weapons without any issues with my fx reduced.
well i already added 40 weapons to my map and didn't hit 400 fx...
but on der riese i hit it with 2 :(

 
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