No you didn't, or maybe you didn't compile afterwords. I can add 10+ Multiplayer weapons without any issues with my fx reduced.
These are my versions of dlc3.csv, mapname.csv, and zombiemode.csv for reference as to what can be removed.
// Coop Player Heroes mptype,nazi_zombie_heroes,, xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player rawfile,clientscripts/_zombie_mode.csc,, // DLC3 Scripts rawfile,maps/dlc3_code.gsc,, rawfile,maps/dlc3_teleporter.gsc,, rawfile,maps/createfx/dlc3_fx.gsc,, rawfile,clientscripts/dlc3_code.csc rawfile,clientscripts/dlc3_teleporter.csc rawfile,clientscripts/createfx/dlc3_fx.csc // Sound sound,nazi_zombie_factory,nazi_zombie_factory,all_sp sound,common,nazi_zombie_factory,all_sp sound,projectiles,nazi_zombie_factory,all_sp //sound,physics,nazi_zombie_factory,all_sp //sound,destructibles,nazi_zombie_factory,all_sp sound,dlc3_vox,nazi_zombie_factory,all_sp sound,dlc_share,nazi_zombie_factory,all_sp sound,weapons,audio_test_tuey,all_sp // Animtrees + Animations rawfile,animtrees/zombie_factory.atr xanim,o_zombie_lattice_gate_full xanim,o_zombie_lattice_gate_half xanim,o_zombie_difference_engine_ani xanim,ai_zombie_jump_down_127 xanim,ai_zombie_jump_down_184 xanim,ai_zombie_crawl_jump_down_127 xanim,ai_zombie_crawl_jump_down_184 xanim,ch_dazed_d_death xanim,ch_dazed_c_death xanim,ch_dazed_b_death xanim,ch_dazed_a_death xanim,ch_dazed_d xanim,ch_dazed_c xanim,ch_dazed_b xanim,ch_dazed_a ////////////////////////////////////////////////////////////////// WEAPON AREA ///////////////////////////////////////////////////////////////// // Missing Stuff xmodel,viewmodel_zombie_colt45_pistol xmodel,weapon_zombie_colt45_pistol xmodel,viewmodel_zombie_ptrs41 xmodel,weapon_zombie_ptrs41 xmodel,viewmodel_zombie_flamethrower xmodel,weapon_zombie_flamethrower // Weapons weapon,sp/colt // default weaponn weapon,sp/napalmblob // default weapon weapon,sp/napalmbloblight // default weapon // - pistol weapon,sp/zombie_colt // last stand weapon weapon,sp/zombie_colt_upgraded weapon,sp/zombie_sw_357 weapon,sp/zombie_sw_357_upgraded // - bolt-action weapon,sp/zombie_kar98k weapon,sp/zombie_kar98k_upgraded weapon,sp/springfield weapon,sp/zombie_type99_rifle weapon,sp/zombie_type99_rifle_upgraded // - semi-auto weapon,sp/zombie_m1carbine weapon,sp/zombie_m1carbine_upgraded weapon,sp/zombie_gewehr43 weapon,sp/zombie_gewehr43_upgraded weapon,sp/zombie_m1garand weapon,sp/zombie_m1garand_upgraded // - auto weapon,sp/zombie_stg44 weapon,sp/zombie_stg44_upgraded weapon,sp/zombie_thompson weapon,sp/zombie_thompson_upgraded weapon,sp/zombie_mp40 weapon,sp/zombie_mp40_upgraded weapon,sp/zombie_type100_smg weapon,sp/zombie_type100_smg_upgraded // - scoped weapon,sp/ptrs41_zombie weapon,sp/ptrs41_zombie_upgraded weapon,sp/type99_rifle_scoped_zombie weapon,sp/kar98k_scoped_zombie // - grenade weapon,sp/molotov weapon,sp/stielhandgranate // - grenade launcher weapon,sp/m1garand_gl_zombie weapon,sp/m1garand_gl_zombie_upgraded weapon,sp/m7_launcher_zombie weapon,sp/m7_launcher_zombie_upgraded // - shotgun weapon,sp/zombie_doublebarrel weapon,sp/zombie_doublebarrel_upgraded weapon,sp/zombie_shotgun weapon,sp/zombie_shotgun_upgraded // - heavy mg weapon,sp/zombie_bar weapon,sp/zombie_bar_upgraded weapon,sp/zombie_fg42 weapon,sp/zombie_fg42_upgraded weapon,sp/zombie_30cal weapon,sp/zombie_30cal_upgraded weapon,sp/zombie_mg42 weapon,sp/zombie_mg42_upgraded weapon,sp/zombie_ppsh weapon,sp/zombie_ppsh_upgraded // - special weapon,sp/panzerschrek_zombie weapon,sp/panzerschrek_zombie_upgraded weapon,sp/m2_flamethrower_zombie weapon,sp/m2_flamethrower_zombie_upgraded weapon,sp/ray_gun weapon,sp/ray_gun_upgraded weapon,sp/tesla_gun weapon,sp/tesla_gun_upgraded weapon,sp/zombie_cymbal_monkey weapon,sp/mine_bouncing_betty // Bowie Knife xmodel,viewmodel_knife_bowie // Teddy Bear xmodel,zombie_teddybear ////////////////////////////////////////////////////////////////// FX AREA ///////////////////////////////////////////////////////////////// // Bouncing Betties -- Keep These fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail // Electrical Trap -- Keep These //fx,misc/fx_zombie_electric_trap //fx,env/electrical/fx_elec_sparking_oneshot //fx,misc/fx_zombie_zapper_powerbox_on //fx,misc/fx_zombie_zapper_wall_control_on //fx,maps/zombie/fx_zombie_light_glow_green //fx,maps/zombie/fx_zombie_light_glow_red //fx,misc/fx_zombie_elec_trail_oneshot //fx,env/electrical/fx_elec_wire_spark_dl_oneshot //fx,env/electrical/fx_elec_player_md //fx,env/electrical/fx_elec_player_sm //fx,env/electrical/fx_elec_player_torso //fx,misc/fx_zombie_elec_gen_on //fx,misc/fx_zombie_elec_gen_idle //xmodel,zombie_zapper_cagelight_red //xmodel,zombie_zapper_cagelight_green // Swapping Light Models -- Keep These If Using Them //xmodel,lights_indlight //xmodel,lights_indlight_on //xmodel,lights_milit_lamp_single_int //xmodel,lights_milit_lamp_single_int_on //xmodel,lights_tinhatlamp_off //xmodel,lights_tinhatlamp_on //xmodel,lights_berlin_subway_hat_0 //xmodel,lights_berlin_subway_hat_50 //xmodel,lights_berlin_subway_hat_100 // Pandora Box -- Keep These fx,maps/zombie/fx_zombie_factory_marker fx,maps/zombie/fx_zombie_factory_marker_fl fx,maps/zombie/fx_zombie_factory_marker_sm // Hell Hounds -- Keep These //fx,maps/zombie/fx_zombie_dog_eyes //fx,maps/zombie/fx_zombie_dog_explosion //fx,maps/zombie/fx_zombie_dog_fire_trail //fx,maps/zombie/fx_zombie_dog_ash_trail //fx,maps/zombie/fx_zombie_dog_breath // Teleporter -- Keep These //fx,maps/zombie/fx_transporter_pad_start //fx,maps/zombie/fx_transporter_start //fx,maps/zombie/fx_transporter_beam fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail // Perks-a-cola effects fx,misc/fx_zombie_cola_on fx,misc/fx_zombie_cola_dtap_on fx,misc/fx_zombie_cola_jugg_on fx,misc/fx_zombie_cola_revive_on fx,maps/zombie/fx_zombie_packapunch // CreateFX Exploders //fx,maps/zombie/fx_transporter_beam //fx,maps/zombie/fx_transporter_pad_start //fx,maps/zombie/fx_transporter_start //fx,maps/zombie/fx_transporter_ambient //fx,maps/zombie/fx_zombie_wire_spark //fx,maps/zombie/fx_zombie_mainframe_link_single //fx,maps/zombie/fx_zombie_mainframe_link_all //fx,maps/zombie/fx_zombie_mainframe_linked //fx,maps/zombie/fx_zombie_mainframe_beam //fx,maps/zombie/fx_zombie_mainframe_flat //fx,maps/zombie/fx_zombie_mainframe_flat_start //fx,maps/zombie/fx_zombie_mainframe_beam_start //fx,maps/zombie/fx_zombie_flashback_american //fx,maps/zombie/fx_zombie_difference //fx,maps/zombie/fx_zombie_mainframe_steam //fx,maps/zombie/fx_zombie_heat_sink //fx,maps/mp_maps/fx_mp_elec_spark_fast_random //fx,misc/fx_zombie_elec_gen_idle //fx,maps/zombie/fx_zombie_elec_pole_terminal
// Ignores ignore,code_post_gfx,, ignore,common,, // DLC3 Stuff -- Leave This include,dlc3,, include,dlc3_mod,, // Level BSP col_map_sp,maps/Zombie_Tracks.d3dbsp // Client Scripts rawfile,clientscripts/Zombie_Tracks.csc,, rawfile,clientscripts/Zombie_Tracks_amb.csc,, rawfile,clientscripts/createfx/Zombie_Tracks_fx.csc,, // Server Scripts rawfile,maps/Zombie_Tracks.gsc,, rawfile,maps/createfx/Zombie_Tracks_fx.gsc // Fog, Sky, and Vision, rawfile,maps/createart/Zombie_Tracks_art.gsc // -- Keep This, But Can Change Values Inside File rawfile,vision/zombie_factory.vision // Sound sound,character,nazi_zombie_factory,all_sp // Loadscreen (Didn't Add One!) // material,loadscreen_Zombie_Tracks // Pause Screen Map (Didn't Add One!) // material,menu_map_Zombie_Tracks //Extra Added By Sniperbolt rawfile,maps/_mgturret.gsc xanim,traverse_jumpdown_40 fx,env/light/fx_lights_candle_flame ////////////////////////////////////////////////////////////////// FX AREA ///////////////////////////////////////////////////////////////// // Scripted Effects fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown fx,env/electrical/fx_elec_wire_spark_burst fx,misc/fx_zombie_couch_effect fx,destructibles/fx_dest_fire_vert fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud fx,env/weather/fx_snow_blizzard_intense // CreateFX Effects fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd fx,maps/mp_maps/fx_mp_ray_fire_ribbon fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med fx,maps/mp_maps/fx_mp_ray_moon_lg fx,maps/mp_maps/fx_mp_ray_moon_md fx,maps/mp_maps/fx_mp_ray_moon_sm fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop fx,maps/mp_maps/fx_mp_insects_lantern fx,maps/mp_maps/fx_mp_light_lamp fx,maps/mp_maps/fx_mp_fire_torch_noglow fx,maps/zombie/fx_zombie_moon_eclipse fx,maps/zombie/fx_zombie_clock_hand fx,maps/mp_maps/fx_mp_elec_broken_light_1shot fx,maps/mp_maps/fx_mp_light_lamp_no_eo // Stuff Added By Sniperbolt: weapon,sp/30cal xmodel,weapon_usa_30cal_lmg xmodel,weapon_usa_30cal_bipod_lmg xmodel,weapon_usa_30cal_lmg weapon,sp/30cal_bipod_crouch weapon,sp/30cal_bipod_stand weapon,sp/30cal_bipod_prone weapon,sp/30cal_bipod weapon,sp/50cal_turret_technical xmodel,mounted_usa_30cal_bipod_lmg xmodel,mounted_usa_30cal_lmg xmodel,viewmodel_usa_30cal_lmg xmodel,viewmodel_usa_30cal_bipod_lmg
include,flamethrower // strings - PC moved this one to a localized_nazi_zombie_*.csv files //localize,zombie // coop model mptype,nazi_zombie_heroes // viewmodel arms xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player // player zombie melee arms - the "weapon" weapon,sp/zombie_melee // Needed for laststand weapon,sp/fraggrenade weapon,sp/colt weapon,sp/zombie_perk_bottle_doubletap weapon,sp/zombie_perk_bottle_jugg weapon,sp/zombie_perk_bottle_revive weapon,sp/zombie_perk_bottle_sleight weapon,sp/zombie_bowie_flourish weapon,sp/zombie_knuckle_crack // zombie anims xanim,ai_zombie_attack_forward_v1 xanim,ai_zombie_attack_forward_v2 xanim,ai_zombie_attack_v1 xanim,ai_zombie_attack_v2 xanim,ai_zombie_attack_v3 xanim,ai_zombie_attack_v4 xanim,ai_zombie_attack_v6 xanim,ai_zombie_walk_attack_v1 xanim,ai_zombie_walk_attack_v2 xanim,ai_zombie_walk_attack_v3 xanim,ai_zombie_walk_attack_v4 xanim,ai_zombie_run_attack_v1 xanim,ai_zombie_run_attack_v2 xanim,ai_zombie_run_attack_v3 xanim,ai_zombie_run_attack_v4 xanim,ai_zombie_crawl_death_v1 xanim,ai_zombie_crawl_death_v2 xanim,ai_zombie_death_v1 xanim,ai_zombie_death_v2 xanim,ai_zombie_tesla_death_a xanim,ai_zombie_tesla_death_b xanim,ai_zombie_tesla_death_c xanim,ai_zombie_tesla_death_d xanim,ai_zombie_tesla_death_e xanim,ai_zombie_tesla_crawl_death_a xanim,ai_zombie_tesla_crawl_death_b xanim,ai_zombie_door_pound_v1 xanim,ai_zombie_door_pound_v2 xanim,ai_zombie_door_tear_v1 xanim,ai_zombie_idle_v1 xanim,ai_zombie_idle_v1_delta xanim,ai_zombie_shot_arm_left xanim,ai_zombie_shot_arm_right xanim,ai_zombie_shot_leg_left_2_crawl xanim,ai_zombie_shot_leg_right_2_crawl xanim,ai_zombie_sprint_v1 xanim,ai_zombie_sprint_v2 // xanim,ai_zombie_sprint_v3 <-- removed xanim,ai_zombie_sprint_v4 xanim,ai_zombie_sprint_v5 xanim,ai_zombie_run_v1 xanim,ai_zombie_run_v2 xanim,ai_zombie_run_v3 xanim,ai_zombie_run_v4 xanim,ai_zombie_walk_fast_v1 xanim,ai_zombie_walk_fast_v2 xanim,ai_zombie_walk_fast_v3 xanim,ai_zombie_walk_v1 xanim,ai_zombie_walk_v2 xanim,ai_zombie_walk_v3 xanim,ai_zombie_walk_v4 xanim,ai_zombie_walk_v6 xanim,ai_zombie_walk_v7 xanim,ai_zombie_walk_v8 xanim,ai_zombie_walk_v9 xanim,ai_zombie_door_tear_v2 xanim,ai_zombie_walk_fast_v1 xanim,ai_zombie_walk_fast_v2 xanim,ai_zombie_walk_fast_v3 xanim,ai_zombie_sprint_v1 xanim,ai_zombie_sprint_v2 xanim,ai_zombie_crawl xanim,ai_zombie_crawl_v1 xanim,ai_zombie_crawl_v2 xanim,ai_zombie_crawl_v3 xanim,ai_zombie_crawl_v4 xanim,ai_zombie_crawl_v5 xanim,ai_zombie_crawl_death_v1 xanim,ai_zombie_crawl_death_v2 xanim,ai_zombie_crawl_sprint xanim,ai_zombie_crawl_sprint_1 xanim,ai_zombie_crawl_sprint_2 xanim,ai_zombie_idle_crawl xanim,ai_zombie_idle_crawl_base xanim,ai_zombie_idle_crawl_delta xanim,ai_zombie_attack_crawl xanim,ai_zombie_attack_crawl_lunge xanim,ai_zombie_walk_on_hands_a xanim,ai_zombie_walk_on_hands_b xanim,ai_zombie_walk_on_hands_shot_a xanim,ai_zombie_walk_on_hands_shot_b // taunt anims // xanim,ai_zombie_taunts_1 // xanim,ai_zombie_taunts_2 // xanim,ai_zombie_taunts_3 xanim,ai_zombie_taunts_4 // xanim,ai_zombie_taunts_5 xanim,ai_zombie_taunts_5b xanim,ai_zombie_taunts_5c xanim,ai_zombie_taunts_5d xanim,ai_zombie_taunts_5e xanim,ai_zombie_taunts_5f // xanim,ai_zombie_taunts_6 xanim,ai_zombie_taunts_7 // xanim,ai_zombie_taunts_8 xanim,ai_zombie_taunts_9 // xanim,ai_zombie_taunts_v10 // xanim,ai_zombie_taunts_v11 // xanim,ai_zombie_taunts_v12 // xanim,ai_zombie_taunts_v13 // xanim,ai_zombie_taunts_v14 // monkey anims xanim,o_monkey_bomb // window attacks xanim,ai_zombie_window_attack_arm_L_out xanim,ai_zombie_window_attack_arm_R_out // window boar tear xanim,ai_zombie_boardtear_l_1 xanim,ai_zombie_boardtear_l_2 xanim,ai_zombie_boardtear_l_3 xanim,ai_zombie_boardtear_l_4 xanim,ai_zombie_boardtear_l_5 xanim,ai_zombie_boardtear_l_6 xanim,ai_zombie_boardtear_m_1 xanim,ai_zombie_boardtear_m_2 xanim,ai_zombie_boardtear_m_3 xanim,ai_zombie_boardtear_m_4 xanim,ai_zombie_boardtear_m_5 xanim,ai_zombie_boardtear_m_6 xanim,ai_zombie_boardtear_r_1 xanim,ai_zombie_boardtear_r_2 xanim,ai_zombie_boardtear_r_3 xanim,ai_zombie_boardtear_r_4 xanim,ai_zombie_boardtear_r_5 xanim,ai_zombie_boardtear_r_6 xanim,ai_zombie_boardtear_crawl_l_1 xanim,ai_zombie_boardtear_crawl_l_2 xanim,ai_zombie_boardtear_crawl_l_3 xanim,ai_zombie_boardtear_crawl_l_4 xanim,ai_zombie_boardtear_crawl_l_5 xanim,ai_zombie_boardtear_crawl_l_6 xanim,ai_zombie_boardtear_crawl_m_1 xanim,ai_zombie_boardtear_crawl_m_2 xanim,ai_zombie_boardtear_crawl_m_3 xanim,ai_zombie_boardtear_crawl_m_4 xanim,ai_zombie_boardtear_crawl_m_5 xanim,ai_zombie_boardtear_crawl_m_6 xanim,ai_zombie_boardtear_crawl_r_1 xanim,ai_zombie_boardtear_crawl_r_2 xanim,ai_zombie_boardtear_crawl_r_3 xanim,ai_zombie_boardtear_crawl_r_4 xanim,ai_zombie_boardtear_crawl_r_5 xanim,ai_zombie_boardtear_crawl_r_6 // tear anims xanim,ai_zombie_door_tear_v1 xanim,ai_zombie_door_tear_v2 xanim,ai_zombie_door_tear_high xanim,ai_zombie_door_tear_left xanim,ai_zombie_door_tear_right xanim,ai_zombie_door_tear_low // pound door animations xanim,ai_zombie_door_pound_v1 xanim,ai_zombie_door_pound_v2 // after gib shot anims xanim,ai_zombie_shot_arm_left xanim,ai_zombie_shot_arm_right xanim,ai_zombie_shot_leg_left_2_crawl xanim,ai_zombie_shot_leg_right_2_crawl // melee anims xanim,ai_zombie_attack_forward_v1 xanim,ai_zombie_attack_forward_v2 xanim,ai_zombie_attack_v1 xanim,ai_zombie_attack_v2 // idle xanim,ai_zombie_idle_v1 xanim,ai_zombie_idle_base // traverse xanim,ai_zombie_traverse_v1 xanim,ai_zombie_traverse_v2 xanim,ai_zombie_traverse_v4 xanim,ai_zombie_traverse_v5 xanim,ai_zombie_traverse_v6 xanim,ai_zombie_traverse_v7 xanim,ai_zombie_traverse_crawl_v1 xanim,ai_zombie_lighthouse_crawl_down xanim,ai_zombie_climb_chain xanim,ai_zombie_climb_chain_fast xanim,ai_zombie_ladder_climb_loop xanim,ai_zombie_ladder_climb_off xanim,ai_zombie_ladder_climb_on xanim,ai_zombie_crawl_jump_down_72 xanim,ai_zombie_crawl_jump_down_97 xanim,ai_zombie_crawl_jump_down_127 xanim,ai_zombie_crawl_jump_down_184 xanim,ai_zombie_crawl_jump_down_189 xanim,ai_zombie_jump_down_190 xanim,ai_zombie_jump_down_120 xanim,ai_zombie_jump_down_96 xanim,ai_zombie_jump_down_72 xanim,ai_zombie_jump_down_40 xanim,ai_zombie_jump_up_2_climb xanim,ai_zombie_jump_up xanim,ai_zombie_crawl_jump_up_2_climb // rise out of ground xanim,ai_zombie_traverse_ground_v1_crawl xanim,ai_zombie_traverse_ground_v1_crawlfast xanim,ai_zombie_traverse_ground_v1_deathinside xanim,ai_zombie_traverse_ground_v1_deathinside_alt xanim,ai_zombie_traverse_ground_v1_deathoutside xanim,ai_zombie_traverse_ground_v1_deathoutside_alt //xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this xanim,ai_zombie_traverse_ground_v1_run xanim,ai_zombie_traverse_ground_v1_walk xanim,ai_zombie_traverse_ground_v2_death_high xanim,ai_zombie_traverse_ground_v2_death_high_alt xanim,ai_zombie_traverse_ground_v2_death_low xanim,ai_zombie_traverse_ground_v2_death_low_alt xanim,ai_zombie_traverse_ground_v2_walk xanim,ai_zombie_traverse_ground_v2_walk_altA xanim,ai_zombie_traverse_ground_v2_walk_altB xanim,ai_zombie_traverse_ground_climbout_fast // player anims xanim,p_zombie_perkacola_drink // script rawfile,maps/_zombiemode.gsc rawfile,maps/_zombiemode_net.gsc rawfile,maps/_zombiemode_score.gsc rawfile,maps/_zombiemode_blockers_new.gsc rawfile,maps/_zombiemode_bowie.gsc rawfile,maps/_zombiemode_utility.gsc rawfile,maps/_zombiemode_spawner.gsc rawfile,maps/_zombiemode_weapons.gsc rawfile,maps/_zombiemode_powerups.gsc rawfile,maps/_zombiemode_radio.gsc rawfile,maps/_zombiemode_perks.gsc rawfile,maps/_zombiemode_devgui.gsc rawfile,maps/_zombiemode_tesla.gsc rawfile,maps/_zombiemode_cymbal_monkey.gsc rawfile,maps/nazi_zombie_sumpf_blockers.gsc rawfile,maps/_zombiemode_betty.gsc rawfile,maps/_zombiemode_achievement.gsc rawfile,maps/_zombiemode_zone_manager.gsc rawfile,maps/_zombiemode_timer.gsc rawfile,maps/_zombiemode_auto_turret.gsc rawfile,maps/_zombiemode_server_throttle.gsc rawfile,clientscripts/_zombiemode_tesla.csc rawfile,animscripts/traverse/wall_hop_zombie.gsc rawfile,vision/zombie.vision // materials material,hud_chalk_1 material,hud_chalk_2 material,hud_chalk_3 material,hud_chalk_4 material,hud_chalk_5 // stopwatch material,zombie_stopwatch material,zombie_stopwatchneedle material,zombie_stopwatch_glass material,specialty_juggernaut_zombies material,specialty_fastreload_zombies material,specialty_doubletap_zombies material,specialty_quickrevive_zombies material,specialty_doublepoints_zombies material,specialty_instakill_zombies // leaderboard materials material,scorebar_zom_1 material,scorebar_zom_2 material,scorebar_zom_3 material,scorebar_zom_4 material,scorebar_zom_long_1 material,scorebar_zom_long_2 material,scorebar_zom_long_3 material,scorebar_zom_long_4 // fog at edge of level fx,env/smoke/fx_fog_zombie_amb fx,env/light/fx_ray_sun_sm_short // Vending models xmodel,zombie_vending_doubletap_on xmodel,zombie_vending_jugg_on xmodel,zombie_vending_revive_on xmodel,zombie_vending_sleight_on xmodel,zombie_vending_packapunch_on xmodel,zombie_sign_please_wait // neckstump xmodel,char_ger_honorgd_zomb_behead // head gib stuff fx,misc/fx_zombie_bloodsplat fx,misc/fx_zombie_bloodspurt fx,maps/zombie/fx_zombie_tesla_neck_spurt // rise fx fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing fx,maps/mp_maps/fx_mp_zombie_body_dust_falling fx,maps/zombie/fx_zombie_body_wtr_burst fx,maps/zombie/fx_zombie_body_wtr_billowing fx,maps/zombie/fx_zombie_body_wtr_falling // eye piece xmodel,char_ger_zombieeye // SRS 9/2/2008: for playing fx that we need to stop xmodel,tag_origin // FX for the eyes fx,misc/fx_zombie_eye_single // FX for player being a zombie fx,misc/fx_zombie_grain_cloud //zombie powerups fx,misc/fx_zombie_powerup_on fx,misc/fx_zombie_powerup_grab fx,misc/fx_zombie_powerup_wave fx,misc/fx_zombie_mini_nuke fx,misc/fx_zombie_mini_nuke_hotness xmodel,zombie_bomb xmodel,zombie_skull xmodel,zombie_x2_icon xmodel,zombie_ammocan xmodel,zombie_carpenter // radio fx // fx,env/electrical/fx_elec_short_oneshot xmodel,static_berlin_ger_radio //Bouncing betty stuff weapon,sp/mine_bouncing_betty fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail // fx,maps/zombie/fx_zombie_dog_lightning_buildup //fx,misc/fx_zombie_perk_lottery_start //fx,misc/fx_zombie_perk_lottery_end //fx,misc/fx_zombie_perk_lottery_flash // magic box fx,maps/zombie/fx_zombie_lght_marker fx,maps/zombie/fx_zombie_lght_marker_flare // Tesla Weapon fx,maps/zombie/fx_zombie_tesla_bolt_secondary fx,maps/zombie/fx_zombie_tesla_shock fx,maps/zombie/fx_zombie_tesla_shock_secondary fx,maps/zombie/fx_zombie_tesla_rail_view fx,maps/zombie/fx_zombie_tesla_tube_view fx,maps/zombie/fx_zombie_tesla_tube_view2 fx,maps/zombie/fx_zombie_tesla_tube_view3 fx,maps/zombie/fx_zombie_tesla_rail_view_ug fx,maps/zombie/fx_zombie_tesla_tube_view_ug fx,maps/zombie/fx_zombie_tesla_tube_view2_ug fx,maps/zombie/fx_zombie_tesla_tube_view3_ug fx,maps/zombie/fx_zombie_tesla_shock_eyes rawfile,shock/electrocution.shock material,ammo_counter_tesla //LDS - Added for Monkey fx,maps/zombie/fx_zombie_monkey_light // intro movie //rawfile,video/nazi_zombie_sumpf.bik