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Exporting Black ops 1 texture errors for World at War

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Created 9 years ago
by Deleted User
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I've had this issue since first using tom's programs (I'm not sure if it's common, known or uncommon)

around 50% of the weapon files in the xmodelutils program show up missing textures like the image below, and when I have exported them (Using lime, IWI viewer or any other program) only get the white looking textures and some with opacity all over. I've looked in assman for BO1 and the guns show up correctly (Brown wood textures ,etc)



I've posted on Tom's forums but don't expect an answer, so if any of you know how I could fix this it'd be great?

-Bob
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DidUknowiPwn's Groups
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The white stuff is because you didn't apply the detail camo to it.
The gun missing meshes is because you messed up create the xmodel asset in either Maya (more than likely Maya) or AssMan.
Marked as best answer by Deleted User 9 years ago
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Missing parts means texture has alpha in it, remove the alpha from image and they should look fine then
Last Edit: March 01, 2015, 05:55:50 pm by HitmanVere
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Missing parts means texture has alpha in it, remove the alpha from image and they should look fine then
Perfect, thank you :) I'd already tried it, but set alpha to white. Set the alpha to black which fixed it
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you will also find the NML maps for black ops 1 are almost always broken and appear "blocky" - So you would need to remake them

I hear this is also the case with the spc maps but ive never checked
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you will also find the NML maps for black ops 1 are almost always broken and appear "blocky" - So you would need to remake them

I hear this is also the case with the spc maps but ive never checked

I've found that wit some of the normal maps although some of the time they seem to work, from what i've done though none of the spec maps have worked, although cosine seem to work fine.. :(
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What are the weird gold images i always find?

 
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