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export anim from bo1 to cod

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Created 11 years ago
by nikfar1
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I wanted to change walking zombie.I exported tanim(bo1 ai animation) from  maya to cod.but when animation is running the half of the zombie  go to the under ground.so the animation is ok.the only problem is about position of zombie.anyone can help me please?
my anim file is:  ai_zombie_electrician_run_v2
Marked as best answer by nikfar1 11 years ago
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RadihaX
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This will happen with all bo1 and bo2 ai anims. You best bet it to use the graph editor and shift the entire animate up so that the feet are at a height of 0 in maya.
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Thanks jbird632 for replying.try it later
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thanks again jbird .the problem fixed. +1
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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youll often get problems with their knees and stuff too, and if you look at the joints in the graph editor you can see its clearly all over the place

usually deleteing just one of the odd keys snaps it back into shape

and player anims you need to fix the face, and often the elbows too ;)

 
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