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derpy revive

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Created 12 years ago
by daedra descent
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
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Quick Revives being a bit derpy ATM. The machine is automatically on even if theres a power switch in the level, the price changes if you go to use the trigger(from 1500 to 500), and the actual price is 2000. Anyone got any clue as to how the hell this is happening?  :P
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Loose files in the mod folder? Error in your script? What else would be the cause...
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☭ Soviet Commander ☭
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Date Registered: 13 August 2012
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Loose files in the mod folder? Error in your script? What else would be the cause...

Fixed it by placing the zombiemode_perks in IWD. I have absolutely no idea why it happened as i had no loose files and when i did a comparison of the two _zombiemode_perks none of the differences would have caused the issue.

 
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