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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
It means you rather have too many tris (triangle faces) or that some vertices are too close together.
I usually fix this issue (or reduce it) by converting tris to quads in blender, though you only seem to have 15 tris being discarded, so as long as the holes aren't visible then you should be able to ignore it.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
if ( (unsigned __int8)sub_10008510(v9, v13, v14) )
sub_1000E550("Degenerate tri on collision LOD\n"); if ( a2 == a3 || a2 == a4 || a3 == a4 )
{
result = 1;
}
else
{