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Degenerate tris on collison LOD

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Created 11 years ago
by Dust
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The King of Zombies
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So I am trying to port a model from cs:go and when I go to convert it in assman I get this error



Not sure what that means or how to fix it. I ported several models from cs:s and never had any problems so I assume it should be the same procedure but when I go to convert that comes up. Anyone know how to fix it?
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It means you rather have too many tris (triangle faces) or that some vertices are too close together.
I usually fix this issue (or reduce it) by converting tris to quads in blender, though you only seem to have 15 tris being discarded, so as long as the holes aren't visible then you should be able to ignore it.
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It means you rather have too many tris (triangle faces) or that some vertices are too close together.
I usually fix this issue (or reduce it) by converting tris to quads in blender, though you only seem to have 15 tris being discarded, so as long as the holes aren't visible then you should be able to ignore it.

I was going to ignore it, but it doesn't convert at all because of that error. Checked the XModel folder and it wasn't there.
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Code Snippet
Plaintext
          if ( (unsigned __int8)sub_10008510(v9, v13, v14) )
            sub_1000E550("Degenerate tri on collision LOD\n");
Checks if the collision LOD uses gives a tris discard. Make a better collision model.

Code Snippet
Plaintext
  if ( a2 == a3 || a2 == a4 || a3 == a4 )
  {
    result = 1;
  }
  else
  {
a2 = v9
a3 = v13
a4 = v14
Last Edit: September 14, 2015, 04:28:12 am by DidUknowiPwn

 
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