UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Custom gun PaP sounds

broken avatar :(
Created 12 years ago
by HitmanVere
0 Members and 1 Guest are viewing this topic.
2,618 views
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I want to make "official" pap sounds on custom guns, but I dont know where to start. Anyone have any idea how to make those?
Last Edit: September 26, 2014, 11:11:39 am by HitmanVere
Marked as best answer by HitmanVere 12 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 7 years ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
I do mods/maps for WaW and BO1.
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social LinksRollonmath42rollonmath42Rollonmath42Rollonmath42
I recommend grabbing the original weapon fire sound, then look through your mod tools for the pap sound fire that is included (or grab it from BO1/BO2) and then put the two together in one audio file in Audacity. Then just setup a separate alias for it.
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I recommend grabbing the original weapon fire sound, then look through your mod tools for the pap sound fire that is included (or grab it from BO1/BO2) and then put the two together in one audio file in Audacity. Then just setup a separate alias for it.

Thanks, working great!
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 March 2014
Last active: 9 months ago
Posts
227
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
I the Mighty
×
ConvictioNDR's Groups
The way to do it without editing any audio files is to set the secondary alias to your weapon's fire sound.
The G43 for example
Code Snippet
Plaintext
weap_g43_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_g43_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
You'll notice the weap_g43_move_st_l_uber close to the end.
So really just copy that line and change the sound name and the secondary alias and you should be good.
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
The way to do it without editing any audio files is to set the secondary alias to your weapon's fire sound.
The G43 for example
Code Snippet
Plaintext
weap_g43_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_g43_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
You'll notice the weap_g43_move_st_l_uber close to the end.
So really just copy that line and change the sound name and the secondary alias and you should be good.

Aah, this would have saved me some time, but I just did other method for over 15 guns, so yeah, I will try that also, if I get new weapons to add

 
Loading ...