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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
pm me if something doesnt work
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
Here are some resources where you can find some free ones:
http://www.turbosquid.com/Search/3D-Models/People
http://tf3dm.com/
To add one of the characters to COD you first need to import an existing character. Then import the new one overtop. Make sure the scale matches as close as possible. Move the rigged character to exactly match the new character(they look like one). Delete the binded mesh and then bind the joint hierarchy to the new mesh. Then you can reset transformations so the model is set to it's original position. At this point you can then paint skin weights onto the model to ensure it deforms properly. Beyond that it's just importing the model into the game.
Here's a couple videos that show the process:Spoiler: click to open...

So would it be hard to get this as a character?
http://tf3dm.com/3d-model/russian-engineer-26581.html