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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
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I think not. If u wanna have a part of ur map as a xmodel then recreate them in Maya or Blender.
No
There is an option to export to maya. Select all the parts you want to export, then press Selection at the top bar and choose "Maya Export...". You will have to setup the model in maya then reimport it back into World at War as a model.
How many brushmodels do you have? 'cause it seems odd that you would be hitting a limit.

No
There is an option to export to maya. Select all the parts you want to export, then press Selection at the top bar and choose "Maya Export...". You will have to setup the model in maya then reimport it back into World at War as a model.
How many brushmodels do you have? 'cause it seems odd that you would be hitting a limit.
. And I calculated I will have about 60 000 if I don't convert them to models. 
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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I didn't know about it lol, but I exported it to Maya and it doesn't look like my prefab and it doesn't have the textures as well.
About 21 000. And I calculated I will have about 60 000 if I don't convert them to models.
Those are normal brushes correct? not Script Brushes?
The posted limit for amount of brushes is about 36k brushes, though Leviathan has about 18k+ brushes, so unless your map is as large and as detailed a Leviathan I have no clue have you managed to get that many brushes.
It doesn't rip the textures with it, but if you put the model back into game with the meshes each having the same materials as they did when they were in radiant, then when you reimport it back into World at War it will have the proper textures. Also this tool does not export everything, only brushes and patches I believe.




![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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line 8360, in getUVs
runtimerror: No element at given indexYou forgot to tick UVs when exporting to maya.
