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Cod4 Modtools

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Created 10 years ago
by Gregsta33
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hey,

so i would like to put some models from Cod 4 in to my zombies map. i have a legitimate steam copy of cod. so my question is does any one have a link or know of one for the modtools for cod 4 i have had a look but im not 100% sure on which sites are safe to download from and which arent also there seems to be a few different "cod4 mods" floating around and i want to make sure i have the correct one for what i am doing.

cheers


Gregsta33
Marked as best answer by Gregsta33 10 years ago
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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http://callofduty.filefront.com/file/Call_of_Duty_4_Modern_Warfare_Mod_Tools;85947

Make sure to run the converter before using it.
What converter? I downloaded the CoD4 mod tools and I need some of the models from the mod tools like the AK47 and M9 with joints, but they're just files and I don't know how to convert them into use able files in Maya with joints.
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I do mods/maps for WaW and BO1.
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In the bin folder there is a file called converter.exe, he is saying to run it once.
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What converter? I downloaded the CoD4 mod tools and I need some of the models from the mod tools like the AK47 and M9 with joints, but they're just files and I don't know how to convert them into use able files in Maya with joints.

I'm not sure about Maya, but the AK47 and M9 will work just fine. You just need to fix the viewhands for ADS.
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I'm not sure about Maya, but the AK47 and M9 will work just fine. You just need to fix the viewhands for ADS.
I converted it, but when I go to raw, xmodel, and look for a model, all of them still just say "file" and I can't use them in Maya.
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I converted it, but when I go to raw, xmodel, and look for a model, all of them still just say "file" and I can't use them in Maya.
You're not supposed to be able to use them in maya. Why would you need to if they are all already formatted correctly for COD5? Unless you are going to attempt in edit an animation or edit the model you shouldn't need maya.
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You're not supposed to be able to use them in maya. Why would you need to if they are all already formatted correctly for COD5? Unless you are going to attempt in edit an animation or edit the model you shouldn't need maya.
I'm want to open up the AK47 model and the AK-12 model and adjust the hands and joints so that I can use the AK47 anims on the AK-12. I also wanted to do this with the Ghosts model of the M9 and the COD4 M9.

 
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