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Co-mapper to join in on my mod

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Created 11 years ago
by Harry Bo21
0 Members and 1 Guest are viewing this topic.
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Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
Hey all!

So Ive been working on my map (Castle Britannia) for well over a year now, progress has been immeasurably slow, as ive been learning the tools and getting a grip on GSC scripting (I could already script, it was more learning Syntax and how to use things appropriately)

http://ugx-mods.com/forum/index.php?topic=3965.0

However, I find myself getting caught up on coding stuff more and more. And it is taking longer and longer to complete fully-fledged features.

In the meantime the map progress has been stinted. I went back the other day to add a whole bunch to it, but after a full day of mapping it just still doesnt look "fun" sadly...

I imaging this is why interest on my WIP is pretty low, which is something I want to improve

I have a lot of guns fully ported, mostly from origins, several features fully coded by me, several "much better" features that Stuffy has been kind enough to share with me, a large layout for nearly all of the map and lots more custom models etc.

So I am really looking to see if anyone who isnt already caught up in some huge project (as I realise a lot of people have been for the last 6 months, so have held off on this post) would like to join in with me?

Currently there are a few things in the works that ive spoken to some people about. Awesome people like AwesomePieman, StevieWonder87, BluntStuffy and more have assisted me a huge amount already, but frankly my own level of skill in regards to mapping is lacking, and not doing their features justice yet.

Ive laid out a lot, but it lacks details, the roof is totally empty, the second floor is mostly empty, and im struggling to come up with creative ways to spawn zombies without having the skills to make my own traverses (I havent really tried yet to be fair)

I have the staffs, but they are non-functional at this time. Models and anims are done, although the texturing could still use some improvement. I have started on things like the Napalm Zombie, but I have a lot more to go.

So would anyone be interested in joining in? I wouldnt be too bothered what exactly you would like to do, but a experienced mapper would be great :)

If anyone is interested, hit me up :)

thanks guys :)
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Location: fi
Date Registered: 25 June 2013
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HitmanVere's Groups
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If you consider me "experienced" mapper, then I can help time to time with stuff :)
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Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
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6,875
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Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
he he, of course I do :)

Wanna chat on skype in a while?
broken avatar :(
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broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
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Eviscerator
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HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
he he, of course I do :)

Wanna chat on skype in a while?

Im at school atm, lol. Its 12:39 now and ends at 15:00. Add me meanwhile :D

 
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