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Contact Support - Help Center Get help on the UGX Discord. Join it now!Yeah that's what I'm saying so you really only need one bottle and one image
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
(Image removed from quote.)
i decided to go ahead and add the texture just so you know it took me about 30 minutes and ive never done it before and that is an image in asset vewier so i can export it perfectly fine
heres what it looks like in maya
(Image removed from quote.)
so as you can see its really easy and nice picture
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https://mega.co.nz/#!2JhWRabT!ALB7KBUbFMibmg2HDZnVtEIoUGZBCdMKn_6Qdn1EsrI
any problems let me know place world_caf_cola in raw/xmodel, and your image in your maps image folder
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
just script it in zombiemode_perks replace all instances of like quickrevive_bottle or something with world_caf_cola
Okay, I FINALLY have Maya 2014 and it doesn't open the FBX files for the bottles. It's not supported. Can someone help me so I can start editing the bottles?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Maya 2014 wont let you export to waw. And youll need to edit the weapon file for drinking

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
If you can't find Maya then use Blender - it's free and someone ported the CoD Export Plugin to it.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Use the obj