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Can anyone port the BO2 perk bottles for me?

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Created 13 years ago
by BioAftermath
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I was hoping that someone could port (or show me a link to where I can download) every perk bottle model from BO2. I've done some searching around and decided to ask here. I wanted the models to be able to use them in game, but also to be able to edit them to make BO2 styled custom perk bottles.
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https://mega.co.nz/#!6c4CnS5R!Pdk0hkQk0-zz_CZYo_kZwXtPVOwlpYeQ-5Yf5oUWq1c

Link for the download only have the perk bottles from tranzit i dont have any dlc sorry

images







hope you enjoy it
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https://mega.co.nz/#!6c4CnS5R!Pdk0hkQk0-zz_CZYo_kZwXtPVOwlpYeQ-5Yf5oUWq1c

Link for the download only have the perk bottles from tranzit i dont have any dlc sorry
hope you enjoy it
Thanks,man. Is there anyone who can get me the rest?

Post Merge: September 27, 2013, 11:09:30 am
Thanks,man. Is there anyone who can get me the rest?
Umm, how can I open the files to edit the bottles?
Last Edit: September 27, 2013, 11:09:30 am by BioAftermath
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Thanks,man. Is there anyone who can get me the rest?

Post Merge: September 27, 2013, 11:09:30 am
Umm, how can I open the files to edit the bottles?
Load the FBX files into either maya or blender.
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Load the FBX files into either maya or blender.
And with maya I can change the color and label of the bottle and save it as a new one?
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And with maya I can change the color and label of the bottle and save it as a new one?
all you would need to do is import the same model in asset manager over and over with a material override for the correct bottle texture which you could easily make in photoshop,.
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all you would need to do is import the same model in asset manager over and over with a material override for the correct bottle texture which you could easily make in photoshop,.
Ok, that's kinda confusing. The files also came with dds files for each of the bottle with the cap, and label to the side and it looked messed up. I'll put the picture up (if I find out how to) when I get home. But what I want to do is change the color of the bottle, and the labels on the bottle (should be easy to do if I get the same kind of files since all I need to do is work off of the dds file). After I'm done with that I'll need to know how to put the dds file on the bottle.
Last Edit: September 27, 2013, 02:01:22 pm by BioAftermath
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I take it your trying to make the wunderfizz
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I take it your trying to make the wunderfizz
I'm not. I had made some custom perk shaders for some perks that ZK made and I'm working with him while he is making another one and I thought that would be awesome to make some custom perk bottles for these custom perks and custom shaders. The shaders are based off of Azy's custom shaders and then I just work off of the photoshop files that he has for every perk.
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Oh, sounds pretty awe some if I could port the dlc perk bottles I would but I don't have any dlc I  play xbox

Post Merge: September 27, 2013, 02:49:58 pm
I don't know if your  using maya or blender or what ever your doing but in maya ypu just go to window rendering editors then hyper shade and then place a  file on the phong and then place the texture on the perk bottle and if you don't have maya you can just give me the images and I will place them for you and then do all the asset manager stuff
Last Edit: September 27, 2013, 02:49:58 pm by Stuffed_Oatmeal
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Oh, sounds pretty awe some if I could port the dlc perk bottles I would but I don't have any dlc I  play xbox

Post Merge: September 27, 2013, 02:49:58 pm
I don't know if your  using maya or blender or what ever your doing but in maya ypu just go to window rendering editors then hyper shade and then place a  file on the phong and then place the texture on the perk bottle and if you don't have maya you can just give me the images and I will place them for you and then do all the asset manager stuff
I don't have maya or blender but I was planning on getting Maya. What's the newest version, 8.5?
Last Edit: September 27, 2013, 03:38:34 pm by BioAftermath
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I'm not. I had made some custom perk shaders for some perks that ZK made and I'm working with him while he is making another one and I thought that would be awesome to make some custom perk bottles for these custom perks and custom shaders. The shaders are based off of Azy's custom shaders and then I just work off of the photoshop files that he has for every perk.
So let me get this straight. You are working and contributing with some guy by asking for someone on the forum to do the work for you?
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So let me get this straight. You are working and contributing with some guy by asking for someone on the forum to do the work for you?
I'm trying to get the BO2 perk bottles. I still have to make the labels for each one of the custom perks (there's 3) find the perfect color that portrays the perk, put the labels (that I still need to make for the bottle) on the perk bottle and so on. This is the first time I'm doing something like this so this may be a little frustrating in the beginning.
Last Edit: September 27, 2013, 04:02:35 pm by BioAftermath
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Well I would suggest you take one of yhe perk bittle models and then take one of the images put your perk logo over the existing one and thenadd a color overlay in photoshop with the color you want and et the opacity down so its the color you want and maya 8.5 is very old and hard to find because of this so for you I would just take one model of a bottle and swap the images you want
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Well I would suggest you take one of yhe perk bittle models and then take one of the images put your perk logo over the existing one and thenadd a color overlay in photoshop with the color you want and et the opacity down so its the color you want and maya 8.5 is very old and hard to find because of this so for you I would just take one model of a bottle and swap the images you want
I was thinking more of just editing the dds file to the logo the I want and (somehow) change the color. Maybe I can change the logos and change the color of the bottle.

 
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