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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
I get Assert alert (with as title filesize > 0). What is the problem of that?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
change the name in the file
I think its complaining that its calling a localized string that doesnt exist?
I get assert whenever a material used by a model I'm compiling does not exist. So let's say I have a model "t5_galil_view" and it has material "t5_galil_camo"
If t5_galil_camo does not exist, Launcher will throw assert at me.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
That's weird as I have ran the converter before and it should get them from raw right?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Are you using models that are already in the bo1 tools?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
No can't see it anywhere I tried changing the display name but that didn't work the rest shouldn't call a localized string.
That's weird as I have ran the converter before and it should get them from raw right?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Again
The DLC guns are not "in the mod tools"
not the guns, not the weapon files, not the sounds, not the textures, not the models, not the soundalises, not the anims
NOTHING
running the converter just gets you the stock assets, none of the DLC ( classic map pack/ressurection are "both" dlc )
you will need to "port" them
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Talking about a non-DLC gun, not a DLC gun.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
copy any gun from mod tools
open its weapon file, and give the the name "I AM A GUN"
rename the weaponfile "IAMAGUN"
weapons,sp/IAMAGUN
dont touch anything else
theres literally no reason why that wouldnt work
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
Yes. I simply took a BO weapon file (like the M14), changed the name (and later to test, tried remaking it in asman) and added the weapon, shit.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
With name you mean displayName or not? Also I need to keep the WaW weapon names as I need to replace wall weapons that already exist (and can't edit map files of course). And the rest is just what I already did.
I dunno how to make weapons in assman. I don't like assman for making weapons.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
what are you finding so difficult about
copy a weaponfile and change nothing in it?
just copy one, change its weaponfile name, forget display name as thats just confusing you, i only said change that so you could clearly tell in game you have your new gun, and not the original
weapon,sp/WEAPONNAME
then try it
Its exactly the same but not really necessary
forget reusing existing weaponnames till alter, we just wanna check your stuff loads
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
I don't find anything difficult. But I already stated a million times that gave me the Assert error. What I did EXACTLY:
1. Go to raw/weapons/sp
2. Copy m16_zm
3. Go to MOD/weapons/sp
4. Paste m16_zm
5. Change m16_zm filename to zombie_m1carbine
6. Added weapon,sp/zombie_m1carbine
7. Got assert error
So tell me what I did wrong because I don't know anymore.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
5. Change m16_zm filename to zombie_m1carbine
copy a weaponfile and change nothing in it?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
3 times now ive told you to skip this step so we can at least verify that it is "loading", if you copy a galil for example, just leave it "entirely" as it is
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Copied ak74u_upgraded_zm to my weapon/sp folder in my mod and added weapon,sp/ak74u_upgraded_zm, and now still got the error.