UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Black Ops 1 - weapon,sp/NAME throws error

HOT
broken avatar :(
Created 9 years ago
by Gabrielle
0 Members and 1 Guest are viewing this topic.
9,777 views
broken avatar :(
×
broken avatar :(
Location: usUnion, Kentucky
Date Registered: 9 September 2013
Last active: 1 year ago
Posts
310
Respect
Forum Rank
Perk Hacker
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
×
lilrifa's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
lilrifa's Contact & Social Linksskypeuser724lilrifalilrifa
I get Assert alert (with as title filesize > 0). What is the problem of that?
I get assert whenever a material used by a model I'm compiling does not exist. So let's say I have a model "t5_galil_view" and it has material "t5_galil_camo"
If t5_galil_camo does not exist, Launcher will throw assert at me.
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 2 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
Gabrielle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Gabrielle's Contact & Social LinksTutorialZoneNL
change the name in the file

I think its complaining that its calling a localized string that doesnt exist?

No can't see it anywhere I tried changing the display name but that didn't work the rest shouldn't call a localized string.

I get assert whenever a material used by a model I'm compiling does not exist. So let's say I have a model "t5_galil_view" and it has material "t5_galil_camo"
If t5_galil_camo does not exist, Launcher will throw assert at me.

That's weird as I have ran the converter before and it should get them from raw right?
Last Edit: October 16, 2015, 09:07:26 pm by JoshZombieBoy
broken avatar :(
×
broken avatar :(
Location: usUnion, Kentucky
Date Registered: 9 September 2013
Last active: 1 year ago
Posts
310
Respect
Forum Rank
Perk Hacker
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
×
lilrifa's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
lilrifa's Contact & Social Linksskypeuser724lilrifalilrifa
That's weird as I have ran the converter before and it should get them from raw right?
Are you using models that are already in the bo1 tools?
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 2 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
Gabrielle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Gabrielle's Contact & Social LinksTutorialZoneNL
Are you using models that are already in the bo1 tools?

Yes. I simply took a BO weapon file (like the M14), changed the name (and later to test, tried remaking it in asman) and added the weapon, shit.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
No can't see it anywhere I tried changing the display name but that didn't work the rest shouldn't call a localized string.

That's weird as I have ran the converter before and it should get them from raw right?
Again


The DLC guns are not "in the mod tools"

not the guns, not the weapon files, not the sounds, not the textures, not the models, not the soundalises, not the anims

NOTHING

running the converter just gets you the stock assets, none of the DLC ( classic map pack/ressurection are "both" dlc )

you will need to "port" them
Last Edit: October 16, 2015, 09:30:39 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 2 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
Gabrielle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Gabrielle's Contact & Social LinksTutorialZoneNL
Again


The DLC guns are not "in the mod tools"

not the guns, not the weapon files, not the sounds, not the textures, not the models, not the soundalises, not the anims

NOTHING

running the converter just gets you the stock assets, none of the DLC ( classic map pack/ressurection are "both" dlc )

you will need to "port" them

Talking about a non-DLC gun, not a DLC gun.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
Talking about a non-DLC gun, not a DLC gun.
copy any gun from mod tools

open its weapon file, and give the the name "I AM A GUN"

rename the weaponfile "IAMAGUN"

weapons,sp/IAMAGUN

dont touch anything else


theres literally no reason why that wouldnt work
Last Edit: October 16, 2015, 10:02:40 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 2 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
Gabrielle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Gabrielle's Contact & Social LinksTutorialZoneNL
copy any gun from mod tools

open its weapon file, and give the the name "I AM A GUN"

rename the weaponfile "IAMAGUN"

weapons,sp/IAMAGUN

dont touch anything else


theres literally no reason why that wouldnt work

With name you mean displayName or not? Also I need to keep the WaW weapon names as I need to replace wall weapons that already exist (and can't edit map files of course). And the rest is just what I already did.
broken avatar :(
×
broken avatar :(
Location: usUnion, Kentucky
Date Registered: 9 September 2013
Last active: 1 year ago
Posts
310
Respect
Forum Rank
Perk Hacker
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
×
lilrifa's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
lilrifa's Contact & Social Linksskypeuser724lilrifalilrifa
Yes. I simply took a BO weapon file (like the M14), changed the name (and later to test, tried remaking it in asman) and added the weapon, shit.
I dunno how to make weapons in assman. I don't like assman for making weapons.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
With name you mean displayName or not? Also I need to keep the WaW weapon names as I need to replace wall weapons that already exist (and can't edit map files of course). And the rest is just what I already did.
what are you finding so difficult about

copy a weaponfile and change nothing in it?

just copy one, change its weaponfile name, forget display name as thats just confusing you, i only said change that so you could clearly tell in game you have your new gun, and not the original

weapon,sp/WEAPONNAME

then try it

Quote
I dunno how to make weapons in assman. I don't like assman for making weapons.

Its exactly the same but not really necessary


forget reusing existing weaponnames till alter, we just wanna check your stuff loads
Last Edit: October 16, 2015, 10:20:07 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 2 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
Gabrielle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Gabrielle's Contact & Social LinksTutorialZoneNL
what are you finding so difficult about

copy a weaponfile and change nothing in it?

just copy one, change its weaponfile name, forget display name as thats just confusing you, i only said change that so you could clearly tell in game you have your new gun, and not the original

weapon,sp/WEAPONNAME

then try it

Its exactly the same but not really necessary


forget reusing existing weaponnames till alter, we just wanna check your stuff loads

I don't find anything difficult. But I already stated a million times that gave me the Assert error. What I did EXACTLY:

1. Go to raw/weapons/sp
2. Copy m16_zm
3. Go to MOD/weapons/sp
4. Paste m16_zm
5. Change m16_zm filename to zombie_m1carbine
6. Added weapon,sp/zombie_m1carbine
7. Got assert error

So tell me what I did wrong because I don't know anymore.
broken avatar :(
×
broken avatar :(
Location: usUnion, Kentucky
Date Registered: 9 September 2013
Last active: 1 year ago
Posts
310
Respect
Forum Rank
Perk Hacker
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
×
lilrifa's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
lilrifa's Contact & Social Linksskypeuser724lilrifalilrifa
I don't find anything difficult. But I already stated a million times that gave me the Assert error. What I did EXACTLY:

1. Go to raw/weapons/sp
2. Copy m16_zm
3. Go to MOD/weapons/sp
4. Paste m16_zm
5. Change m16_zm filename to zombie_m1carbine
6. Added weapon,sp/zombie_m1carbine
7. Got assert error

So tell me what I did wrong because I don't know anymore.
Are you including anything else in your mod???
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
Quote
5. Change m16_zm filename to zombie_m1carbine

Quote
copy a weaponfile and change nothing in it?

3 times now ive told you to skip this step so we can at least verify that it is "loading", if you copy a galil for example, just leave it "entirely" as it is
Last Edit: October 16, 2015, 10:56:35 pm by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: nlThe Netherlands
Date Registered: 23 November 2013
Last active: 2 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombie Slayer Elite
×
Gabrielle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Gabrielle's Contact & Social LinksTutorialZoneNL
3 times now ive told you to skip this step so we can at least verify that it is "loading", if you copy a galil for example, just leave it "entirely" as it is

Copied ak74u_upgraded_zm to my weapon/sp folder in my mod and added weapon,sp/ak74u_upgraded_zm, and now still got the error.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
Copied ak74u_upgraded_zm to my weapon/sp folder in my mod and added weapon,sp/ak74u_upgraded_zm, and now still got the error.
well then im stumped

 
Loading ...