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Contact Support - Help Center Get help on the UGX Discord. Join it now!Well, right now I am trying to port the Castro model from BO1 from Five, and I also want to port the Avogadro from Transhit, cause he looks cool. (I wonder if someone could maybe make him electric, cuz I am not good at scripting)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well I already have castro and the correct viewhands already ported to world at war. Dont have the avogadro model though. pretty sure his model uses fx or something along the lines of that. If you want custom zombie models in your map e.g. five zombies then check this out http://ugx-mods.com/forum/index.php/topic,5045.0.html There not that difficult to install.

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So I did a quick test run of the avagadro and it works good the way I said by just not selecting the joints and exporting it. Here's what it looks like when I replaced Brutus for testing lol. No bone errors or anything. Let me know what you need me to explain and/or do and I'll help you out.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Did you try restarting Maya and also opening up the model and then the bind again?
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First drag 1. into Maya then drag 2. into maya and wait for it to bind. Then just select all the joints and deselect the joints I showed you. Then export and see if you still get the 99% error. Thats usually how I fix that problem. If that doesnt work then you might need to reinstall the Maya plugin.
Also are you useing Aiden's plugin or TomBMX?
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I was just making sure you were doing right. So did restarting everything work for you or do you still get the error?![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
lol ok, I'm not saying you didn't.I was just making sure you were doing right. So did restarting everything work for you or do you still get the error?
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So if you export the way you were doing before does it work?
![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
That probably means it can't find that joint j_helmet. Did you just select the mesh and export? Or did you try and select everything in the 3d view and export? Either way you probably missed some joints even though it looks like you selected them all. Thats why you have to use either the hypergraph or this in order to select joints:
(Image removed from quote.)
By pressing that button in the bottom left you get a list of all the meshes and joints in your scene. You can then select and deselect stuff. Either way works.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I think Aidans plugin is the only one for newer versions of maya. The pugin is found here:http://ugx-mods.com/forum/index.php?topic=1295.0
I think Tom's plugin is for tanims and the xmodel one is for 8.5 only. I could be wrong but I couldn't find his plugin anywhere so just use Aidans. It's really nice and makes your life easier anyways.
Try reinstalling that plugin and see if that fixes your issue. I'm not sure if you changed something or if it just get messed up somehow but doing a fresh install by following his instructions should fix your problem. I've had a similar problem in the past and this seemed to fix mine.
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Okay it asked me to put the command inside of a file called: usersetup.mel . I don't have it, so should I just create a text file, put the command in it, and save it, and rename it? I am trying to reinstall it.
