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Contact Support - Help Center Get help on the UGX Discord. Join it now!The animation doesn't work. But I'm 90% sure it's because of a mistake of mine in Maya or on importing to WaW.
I imported the model, the xanims, created an animtree, added the xanims and the xmodels to the mod.csv...
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Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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created an animtree
what is the script that was used to play the anim?
Why did you create new animtree? Use old one, like multiplayer or generic_human (not sure, if they are animtype specific, but yeah) That way you know that you are using one, that works atleast
Why did you create new animtree? Use old one, like multiplayer or generic_human (not sure, if they are animtype specific, but yeah) That way you know that you are using one, that works atleast
Script provided by MakeCents:
For %cube_doors_open (close is similar):
(Image removed from quote.)
Deselect Use Bones, it's used only on viewmodels.
in asset manager, is your model type set to "animated"?
maybe it has to do with maya i think, i don't know about the script. did you port the model by selecting hierarchy the model and joints then export it? and for anims, did you select hierarchy only the joints then export?
I hadn't selected hierarchy before because I didn't find it lol.
Now it has changed something. The model appears rotated 45º and does something weird but not what I want.