UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Any animator?

HOT
broken avatar :(
Created 9 years ago
by Soy-Yo
0 Members and 1 Guest are viewing this topic.
3,909 views
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
Signature
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
I've been struggling to make the doors for my map for more than a week. I thought I had finally made them but the animations don't work and I don't know why. :-[
So, I'm asking if there's an animator who can do this for me. I've already made the model and anims in Maya, but it seems that they aren't good.
If you want to do this answer here or PM me and I'll PM you the Maya file.
Of course, I'll give credit for this.
Thank you. :)
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
what is the issue?
Did you make an animtree and a proper script?
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
The animation doesn't work. But I'm 90% sure it's because of a mistake of mine in Maya or on importing to WaW.
I imported the model, the xanims, created an animtree, added the xanims and the xmodels to the mod.csv...
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
The animation doesn't work. But I'm 90% sure it's because of a mistake of mine in Maya or on importing to WaW.
I imported the model, the xanims, created an animtree, added the xanims and the xmodels to the mod.csv...
what is the script that was used to play the anim?
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 5 days ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
created an animtree

Why did you create new animtree? Use old one, like multiplayer or generic_human (not sure, if they are animtype specific, but yeah) That way you know that you are using one, that works atleast
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
what is the script that was used to play the anim?
Script provided by MakeCents:
Code Snippet
Plaintext
startDoorsAnim() {
    open = getEnt( "open_door","targetname" );
    close = getEnt( "close_door","targetname" );
    door = getEnt( open.target,"targetname" );
    open setCursorHint( "HINT_NOICON" );
    close setCursorHint( "HINT_NOICON" );
    open setHintString( "Press &&1 to open" );
    close setHintString( "Press &&1 to close" );
    door waitDoor(open,close);
}

#using_animtree( "cube_doors" );//replace nameofanimtree with the atr you have the anims in
waitDoor(open,close){
//for your doors, maybe set up trigger as target of model to animate
//trig = getent(self.target,"targetname");//if one trig controls multiple doors, then getentarray and put the rest in another function and array thread it
while(1){
//open waittill("trigger",player);
//other door stuff here maybe checking for cost
        wait(2);
        iPrintLnBold(isDefined(self),isDefined(#animtree),isDefined(%cube_doors_open),isDefined(%cube_doors_close));
self UseAnimTree(#animtree);
self SetAnim(%cube_doors_open);//this method replace openanimname with your animname that opens the door
        wait( getanimlength( %cube_doors_open ) );
//if you are doing those doors, you would set the model of the open door here that you will play the close door on
self setModel("cube_doors_opened");//change opendoor to open door model to play close anim on
self clearanim( %cube_doors_open, 0 );//stops anim
//close waittill("trigger",player);
//while(player istouching(trig) || trig OtherPlayersTouching()) wait(.1); //make a function to make sure no other players are touching it either called OtherPlayersTouching or whatever
self SetAnim(%cube_doors_close);//this method replace closeanimname with your animname that closes the door       
        wait( getanimlength( %cube_doors_close ) );
self setModel("cube_doors");//change back to model that you use for a closed door
self clearanim( %cube_doors_close, 0 );//stops anim
}
}
Why did you create new animtree? Use old one, like multiplayer or generic_human (not sure, if they are animtype specific, but yeah) That way you know that you are using one, that works atleast
Someone suggested me so, can't remember who. But it didn't work neither. :(
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Why did you create new animtree? Use old one, like multiplayer or generic_human (not sure, if they are animtype specific, but yeah) That way you know that you are using one, that works atleast
hitmin, because some people like to have stuff organised :P
And animtrees are hard to fuck up
Script provided by MakeCents:
Script seems to be fine, what are your animation settings in Asset Manager?
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
For %cube_doors_open (close is similar):

broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
For %cube_doors_open (close is similar):

(Image removed from quote.)
Deselect Use Bones, it's used only on viewmodels.
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
Deselect Use Bones, it's used only on viewmodels.
Just deselected, but nothing happens. :-[
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 September 2013
Last active: 3 years ago
Posts
130
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Signature
Stupid, but it works.
×
X0master's Groups
X0master's Contact & Social LinksslayerbeastWar_gunner12YubLannights35
in asset manager, is your model type set to "animated"?
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
in asset manager, is your model type set to "animated"?
Yes.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 September 2013
Last active: 3 years ago
Posts
130
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
X0master's Groups
X0master's Contact & Social LinksslayerbeastWar_gunner12YubLannights35
maybe it has to do with maya i think, i don't know about the script. did you port the model by selecting hierarchy the model and joints then export it? and for anims, did you select hierarchy only the joints then export?
broken avatar :(
×
broken avatar :(
Location: esMadrid
Date Registered: 27 March 2015
Last active: 3 years ago
Posts
371
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Personal Quote
JIGGLYPUFF used SING! YOU fell asleep!
×
Soy-Yo's Groups
Soy-Yo's Contact & Social LinksSoy-yoElCerdoRey
maybe it has to do with maya i think, i don't know about the script. did you port the model by selecting hierarchy the model and joints then export it? and for anims, did you select hierarchy only the joints then export?
I hadn't selected hierarchy before because I didn't find it lol.
Now it has changed something. The model appears rotated 45º and does something weird but not what I want. :o
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 September 2013
Last active: 3 years ago
Posts
130
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
×
X0master's Groups
X0master's Contact & Social LinksslayerbeastWar_gunner12YubLannights35
I hadn't selected hierarchy before because I didn't find it lol.
Now it has changed something. The model appears rotated 45º and does something weird but not what I want. :o
select hierarchy is at edit tab. what you mean it does something weird? a ingame photo would be helpful
Last Edit: October 04, 2015, 06:41:21 pm by X0master

 
Loading ...