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Animating Custom Boss Zombies.

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Created 11 years ago
by CrazyRespawn
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Location: gbUnited Kingdom
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i could really use some help with animating a custom boss zombie. i have no clue what im doing :derp:

i  have maya 2012 with toms tanim importer. and aidans cod tools.

i have also made the custom model and exported the brutus tanims from BO2
here is screenshot of the model


the model works fine. but i want him to be like brutus. if i drag the anims into maya with my model everything is fine.
here is my model with the idle anim. works fine.


i just don't know what to do next.
how to export and what to do in asset manager.

ill worry about scripting the boss once i know i have added the anims correctly.

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http://ugx-mods.com/forum/index.php?topic=5729.msg63122#msg63122

basicly works the same as any other anim ( weapons or something like that ) just in ass-man select type 'delta' and tick 'use bones' and for the walk/run anims tick 'looping'
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http://ugx-mods.com/forum/index.php?topic=5729.msg63122#msg63122

basicly works the same as any other anim ( weapons or something like that ) just in ass-man select type 'delta' and tick 'use bones' and for the walk/run anims tick 'looping'


thansk for the help glad someone actually answered :P so i have managed to get all the anims in the game and apear to be working. the sprint isnt perfect but ill work somemore on that.

but i do i have one problem the melee anims dont do any damage to me. well after about 8 hits i fall dead. no red screen or anything.

i know its the anims because if i tell it to use the default zombie melee i die in 2 hits.

i cant really use them as switching between the running and melee anims the boss doesn't look right (legs flail a bit then return to normal) any suggestions on how to fix this?
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:)

http://ugx-mods.com/forum/index.php?topic=6459.msg70499#msg70499

Fantastic. got everything working :) well almost. you have been a huge help thus far ;)

so final issue is my boss is floating about 12" of the ground when he is running. and about 6" underground on the spawn anims. like here:

notice feet are in the ground


notice here is above ground. its the same here with the melee attacks. and death anims

i have tried lowering the tag_origin in maya but no difference.

thanks again for your help so far :)

 
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