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<entity> playSound( <aliasname>, <notification string>, <stoppable flag> );
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thanks for the reply , i gather that the entity will be the doors targetname and the alias is the name of a sound file , not sure about the other 2 parts ( stoppable flag and notification string ) , would i need one line of this for each door?
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Not sure exactly where i would put this or what some of the entries i would use , the doors are all named similair name_door and all have a script flag connectedto the trigger multiple for the sliding.
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