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Custom weapon shelleject effect issue

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Created 8 years ago
by X0master
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Stupid, but it works.
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Video shows it all. I could never find a fix to this issue every time i port a custom weapon.

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Last Edit: May 20, 2016, 09:24:19 pm by X0master
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first gun seems okay, second doesn't probably due to missing tag_bullet or whatever the shell eject fx tag is
Marked as best answer by X0master 8 years ago
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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The second one actually looks like it's playing, but is going forward instead of to the side as it should.

Check rotations/orientation in Maya, I had similar issue with the FMG9 from MW3 where the flash would play to the left, turns out it was due to in the fire animation, tag_flash was rotated for some reason, possible here as well only with tag_brass?
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The second one actually looks like it's playing, but is going forward instead of to the side as it should.

Check rotations/orientation in Maya, I had similar issue with the FMG9 from MW3 where the flash would play to the left, turns out it was due to in the fire animation, tag_flash was rotated for some reason, possible here as well only with tag_brass?

checked it, there was nothing rotated with tag_brass

Double Post Merge: May 20, 2016, 10:37:47 pm
first gun seems okay, second doesn't probably due to missing tag_bullet or whatever the shell eject fx tag is

tag_brass is there
Last Edit: May 20, 2016, 10:37:47 pm by X0master
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I finally fixed it, thank you for at least trying to help me :)
Last Edit: May 27, 2016, 03:02:06 pm by X0master
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  • steviewonder87
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I finally fixed it, thank you for at least trying to help me :)

Well that's good and all, but how about sharing how you did it for other people who might have the same problem? ::)
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Well that's good and all, but how about sharing how you did it for other people who might have the same problem? ::)
ok  :P
i rotated the tag_brass in the idle, fire, and ads fire animation to
Code Snippet
Plaintext
0 -34.999 -89.997
thats all
Last Edit: May 27, 2016, 08:20:02 pm by X0master
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ok  :P
i rotated the tag_brass in the idle, fire, and ads fire animation to
Code Snippet
Plaintext
0 -34.999 -89.997
thats all (Image removed from quote.)

Isn't that essentially what I said? :poker:

The second one actually looks like it's playing, but is going forward instead of to the side as it should.

Check rotations/orientation in Maya, I had similar issue with the FMG9 from MW3 where the flash would play to the left, turns out it was due to in the fire animation, tag_flash was rotated for some reason, possible here as well only with tag_brass?
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Isn't that essentially what I said? :poker:
Sorry my bad, i've now marked you as the best answer. i didn't think that would work,  because i tried it then i got the same results but then i tried it again and this time i apply the rotation only to ads fire, fire, and idle it works.
Last Edit: May 27, 2016, 08:28:55 pm by X0master

 
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