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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
The second one actually looks like it's playing, but is going forward instead of to the side as it should.
Check rotations/orientation in Maya, I had similar issue with the FMG9 from MW3 where the flash would play to the left, turns out it was due to in the fire animation, tag_flash was rotated for some reason, possible here as well only with tag_brass?
first gun seems okay, second doesn't probably due to missing tag_bullet or whatever the shell eject fx tag is
I finally fixed it, thank you for at least trying to help me
Well that's good and all, but how about sharing how you did it for other people who might have the same problem?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
ok
i rotated the tag_brass in the idle, fire, and ads fire animation to thats all (Image removed from quote.)
The second one actually looks like it's playing, but is going forward instead of to the side as it should.
Check rotations/orientation in Maya, I had similar issue with the FMG9 from MW3 where the flash would play to the left, turns out it was due to in the fire animation, tag_flash was rotated for some reason, possible here as well only with tag_brass?
Isn't that essentially what I said?