Hey all, long time no see! Recently been trying to port the CoD2 Grease Gun over to BO through the usage of the CoD2 -> TX conversion rig found on modme, as well as Tom's xanim tools, but have been running into some trouble. I seem to be doing everything correctly. I have:
. Correctly bound joints to the model
. Drag on the included viewhands
. Drag the j_gun joint under tag_weapon
. Exported the viewhand joints + 1 weapon mesh as an xmodel to use for exporting the xanims
. Properly selected the tag_torso and tag_cambone hierarchies when exporting the animation
When I drag on a .tanim onto the rig, the animation plays out perfectly. But in game, well, it kinda looks like this:
That is horrifying. What am I doing wrong? Has anybody else used this tool before? I see someone on cfgfactory has had success with porting the CoD2 PPS-42, so it's definitely do-able, I just have zero idea what's going wrong in my case.