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Messages - tannnnnaiirrr

So as the title suggests, I had to transfer all my stuff on my computer to one account to the other because the first one was corrupt, (windows 8 problems) and something happened to the mod tools... Do I need to delete everything including WaW itself and the mod tools and re-install? I'm not sure, can someone help?
10 years ago
What is this "smugmug" site and why are you trying to use it to host your photos? From the looks of the site it may fall under our "No solicitation" rule (#7) on the forum, so I suggest you use a normal image host such as http://imgur.com or http://imageshack.us which is not incentivized.

Edit: Since it's been two days without any action from you I have removed the link. Please use one of the hosts I mentioned for image hosting.
Uhh that "smugmug" thing was just a nice little album for all my pictures. What else would it be for?
10 years ago
There's nothing in the code that would back this up as a valid fix for the problem. Preaching something more than once does not make it "more precached".
So what should I do then? Everything looks right to me
10 years ago
Don't ask two separate questions in the same topic. When you do this there is not always a single best answer to choose because there was more than one question asked.
  It's more convient for me. Plus the first person to respond to me was kind enough to help me with both my problems, so maybe next time

Post Merge: February 28, 2014, 03:26:47 am
Have two entries in each file like:

Code Snippet
Plaintext
add_zombie_weapon("ak47");
add_zombie_weapon("ak47");
Ohhh I see! Thanks for the help, I will let you know tomorrow if that works, thanks a lot
10 years ago
you could try adding the weapons twice to everything. Had to do this in the past because World at War wouldn't register guns or even hintstrings.
What do you mean by adding the weapon twice to everything?
10 years ago
Find:

Code Snippet
Plaintext
stielhandgranate

in every _zombiemode file + dlc3_code.gsc with the grenades weaponfile.

From the sound of it your hintstring isn't properly working in _zombiemode_weapons.gsc, or the wall weapon trigger might be missing a hintstring.
Everything is completely fine... The KVP is correct. The M14 works fine, but I have like 4 other guns so far that don't show the "Hold F to Buy" option. The hint strings all look ok in my _zombiemode_weapons. Any suggestions?
10 years ago
did you follow my tut?
Nope, didn't even know you had one
10 years ago
So I want to take the default stick grenades out of my map completely... How can I do this?

Also, I have some well weapons in my map with No HUD at all. I added the m14, which says "Hold F to buy M14 - Cost: 500 Points" like usual. But I have an SVT40 on the wall that has no indicator to buy it. I go up to the place where I put it on the wall, and nothing appears. But if I hold F, I can still buy it... Please help!
10 years ago
Double pap update
10 years ago
Added info and video

Post Merge: February 17, 2014, 10:37:38 pm
Another video
10 years ago
I post mostly CoD zombies with exceptional extinction mode, and GTA in the future. This is where I do live com's specifically for Custom Zombies and Keep my WIP videos for my maps I make. Most of my videos are short, but funny in my opinion. Please take a look, thank you! Also, give me opinions on my vids if you watch them :)

http://www.youtube.com/user/Tannnnnaiirrr
10 years ago
Newest video: https://www.youtube.com/watch?v=8mUdhGid_Us

This map takes place in the underground area of Area 51, Nevada. It's the day after the earth has blown up after the moon Easter egg. The 4 characters have escaped on a secret elevator down into the tunnels of Area 51, where they discover the Americans have been testing and modifying the weapons and technology that the Germans created in WW2. But as the characters make they're way though this underground base, they find that Nazis have invaded the base during WW2, and stayed down in the tunnels for all that time, trying to re-collect the data they had lost, and take back they're technology. Except while doing this in the process, something went wrong and now they've all turned to the undead.

Perks:
Stamin-Up
Jug
Speed
Double Tap 2.0
Quick Revive
and Mule Kick

Features Guns from Multiplayer and BO1, planning on getting some cod4 guns too. Also, all the black ops gun sounds have been changed to sounds of un-used WaW guns in my map, to change the feel of it a little.

I've changed up the way the PaP works a little bit... 1st time you put the gun in PaP you get Extra Ammo. But when you upgrade your gun a 2nd time,  you get extra damage. Some guns have attachments as well.

There will be a buyable ending, and I'm planning on adding lots of detail.

There will hopefully be some teleporters and a cool way to get to PaP.

 Here's the pics | http://customzombies.smugmug.com/Custom-Zs/i-H27PHkP

Video 1 | CoD WaW Custom Zombies - Paradise Tunnels | Map Layout So Far

Video 2 | http://youtu.be/jSQ592GAGoI?a

Video 3 CoD WaW Custom Zombies - Paradise Tunnels | Black Ops Weapons

Video 4 - http://youtu.be/qznNp_lBv84
10 years ago
Correction, the name doesn't matter. weapons with the _mp at the end are just as valid as weapons with a zombie_ in front of the weaponfile name.
So does it really matter what the name is as long as I take the attachment part of it out?
10 years ago
without editing the scripts: change the name of the file to not have the attatchment
So instead of "mp40_aperture_mp" I should just make it "mp40_mp" or "mp40"?
10 years ago
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