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Contact Support - Help Center Get help on the UGX Discord. Join it now!I'm assuming you mean the PPSH is normal volume but when used on the DP-28 the sounds are quiet? If that's the case, are you sure you're using the _st one for fireSoundPlayer and the _m one for fireSound?
_st means stereo, and player weaponsounds can and should always be stereo.
_m means mono, and non-player weaponsounds MUST always be mono because they are used as 3d sounds.
Yeah, do that too. You should only need to compile your main (MAPNAME) FF unless you moved your sound includes to the patch or something (By default, the sound file is called in dlc3.csv, which is called by MAPNAME.csv).
I can't believe i forgot this, but it is important that you comment some included sound assets in dlc3.csv. Doing this will stop the '1600 sound assets' error.
find this:
and change it to:
Also, I remember Ray saying something about changing the material of the weapons skin with the Pack-A-Punch texture. I'm not 100% sure how you do this though.
just a few notes
- dont make the light grid stupidly big. -just put it coverig where player will walk because if you make it TOO big you'll fuck up the lighting in your map and all models will look dark even with the lightgrid
also
- dont make your lights have a radius bigger than 300 -because a very big light can also fuck up your lighting and it will result in black spots even in well lit places
do right clic and press the button called "reflection_probe" add it on the parts where you have that problem, also add a lightgrid texture(cover the map) its a pink texture and you can found it in the tools textures