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Topics - tannnnnaiirrr

So I get this when I open up my map in radiant... No idea on how to fix this. This is also making it to where I cannot compile my map.
9 years ago
So I'm trying to turn a blood stain texture to a more purple tinted color, I know you can change the color of water textures by pressing G, but is it possible for normal textures such as a blood stain decal?
9 years ago
So this is the second map I have had this issue with. I'm pretty experienced with my mapping at this point, but this is very strange. So the problem... sometimes I will compile and build my mod, or even just build my mod, and I get no errors. Keep in mind I also have to copy and paste my mod from my "programs 86" folder to my actual App_data folder) But Once I load up the map, VARIOUS things have happened...

The gun doesn't load in game
Textures randomly disappear
Images from ported xmodels turn white, as if I never added the images
I spawn in the map in Spectator mode. (this is the really odd one)

AND I also get menu errors when loading the mod. Such as:
FX errors
Script compile errors
Missing folders errors

These are mainly it. But the things is, I usually just have to Re-compile and re-build, and it works FINE. without changing any of the False errors that the game gave me. This is really weird and hard to explain so if anyone has any idea how to fix this, that'd be great
9 years ago
So I'm adding custom sounds. Custom round start/end sounds specifically. But every single time I build my sounds, I get this error
"FAILED TO EXECUTE: MODsound -pc -ignore_orphans"

This also happened before when I tried adding easter egg music. How do I fix this?
9 years ago
I have some weapons that have much distinctly louder fire sounds than other weapons... some are so quiet that the reload sounds are louder. But I took a look at the sound files and compared, and none of them have any differences... in fact, the quiet ones sound just as loud as the louder ones in Audacity. Is there some sort of scripting issue here? Is there anything I can do to fix this?
9 years ago
So my dog stepped on my keyboard and clicked a bunch of random things while I was on Radiant. Now whenever I select or create a new brush or select a terrain patch, this big circle just sits there... indicating the center of the brush I believe, but how can I make it go away?
9 years ago
this is a silly topic, but I haven't used radiant in a while, and I actually forgot the key commands on how to flip a texture... say you have a door texture, but I want the texture to flip so the door knob is on the other side. If someone could tell me the keys to refresh my memory, that'd be great... thanks! :)
9 years ago

Very simple concept... 4 bunkers, you teleport to a new one every round. Each one has different items you can use. You can spawn with none of your friends, or all 3 of them.

Features:
-Jug, Speed, Q Revive, PHD, Deadshot and Mule Kick (Q Revive works in solo)
-Map will only include pistols (spanning from cod 4, mw2, mw3 to bo2 and even titanfall)
-Buyable ammo
-Buyable Mortar Rounds
-Buyable ending
-Clip Refilling Max Ammos
-CoD 4 viewhands
-Some extremely unique PaP variants (you'll have to test all the pistols out to find the unique ones, some are just reqular upgraded guns)
-Custom PaP muzzle flashes and camos
-Verruckt Style Sprinters
-Melee Weapon - Sword (at start of game)
-CotD Zombie Models
-Completely Random Teleporting... makes for nice replay value!
-Secrets!

Weapon List:
-Tactical Desert Eagle (mw2)
-Holepuncher Desert Eagle (mw3)
-Desert Eagle (cod 4)
-M93 Raffica
-ASP
-B23R Silencer
-USP.45 Silencer (cod 4)
-Mauser C96
-Colt.45 (cod 4)
-Monkey Bombs
-CZ75
-Glock (mw2)
-MP9
-.44 Magnum
-MK22
-Remington New Model Army
-P226
-T850 (5-shot revolver)
-M9 (cod 4)
-RE45 (titanfall)
-Kimber
-USP Match
-SA1911
-***** *******

Vid is a little outdated mapping wise, but here is a beta: http://www.youtube.com/watch?v=MneHUriaowE
By outdated, I mean the PaP is no longer in the center of the map.

Laggin24x's 2 Part Series of the Beta:
Spoiler: click to open...
Spoiler: click to open...

-Credits
*DidUknowiPwn (Random Teleportation)
*LOADS of people over at CFG Factory for Ported MW2, MW3, BO, BO2, Titanfall, and other custom models
*Me (Mapping, some custom textures, some custom sounds and Ported CoD 4 weapons)
*JRImagine/Bamskater (Script placer and Perks)
*ZK (Youtube tutorials)
*Treyarch (Mod tools)
9 years ago
So I've installed the Call of the dead zombies pack in my map.... but I would like to make it so there are ONLY the scuba diver zombies... not of the ones with uniforms or the ones with sea weed all over them. is there a way I can do this?
9 years ago
So I use this tut for my buyable max ammo, it works well: http://modsonline.com/Forums-top-102627.html?start=
But the problem is, it seems like it only lets me buy ammo when my weapon amount gets to a certain point.

For example, Say I have an MP40. 32 in clip plus 160 reserved (192 reserved at max ammo) It won't let me buy ammo for it until say I get down to like 100 reserved ammo.

 I figure this is an easy fix, I just don't know how to go about doing it, thanks in advance!
9 years ago
So I had thought that I had all the fire sounds correct, but after testing my newest map with a friend, I could hear every gun sound in my ear. So I'm thinking I just have the 3rd and first person sounds switched around... can someone confirm this for me?
Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#Base fire sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_asp_fire_plr,,weapons/asp/asp_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
wpn_asp_fire_npc,,weapons/asp/asp_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
#Base reload sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
asp_mag_out,,weapons/asp/asp_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
asp_mag_in,,weapons/asp/asp_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
asp_slide_forward,,weapons/asp/asp_slide_forward.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_gear_reload,,weapons/galil/fly_gear_reload.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
asp_slide_back,,weapons/asp/asp_slide_back.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
asp_futz,,weapons/asp/asp_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
asp_hammer,,weapons/asp/asp_hammer.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#Colt/M9/USP
colt_fire_plr,,colt\colt_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_fire,,colt\colt_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_clipout,,colt\colt_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
colt_clipin,,colt\colt_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
colt_chamber,,colt\colt_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
usp_sil_plr,,colt\usp_sil.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
usp_sil,,colt\usp_sil.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
usp_clipin,,colt\usp_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
usp_chamber,,colt\usp_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
colt_big_fire_plr,,colt\colt_big_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_big_fire,,colt\colt_big_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#Desert Eagle
d50_fire_plr,,d50\d50_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
d50_fire,,d50\d50_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
d50_clipout,,d50\d50_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
d50_clipin,,d50\d50_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
d50_chamber,,d50\d50_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
d50_lift,,d50\d50_lift.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#Auto Pistol
weap_re45_fire_plr,,tf_re45/wpn_re45_1p_wpnfire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_re45_fire_npc,,tf_re45/wpn_re45_1p_wpnfire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
re45_chamber,,tf_re45/wpn_re45_emptyreload_boltfront.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
re45_clipin,,tf_re45/wpn_re45_reload_maginsert.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
re45_clipout,,tf_re45/wpn_re45_reload_magpull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#MP9
weap_mp9_fire_npc,,mp9/weap_miniuzi_slmn_9.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mp9_fire_plr,,mp9/weap_miniuzi_slst_9.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mp9_lift_plr,,mp9/wpfoly_mp9_reload_lift_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mp9_clipout_plr,,mp9/wpfoly_mp9_reload_clipout_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mp9_clipin_plr,,mp9/wpfoly_mp9_reload_clipin_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mp9_chamber_plr,,mp9/wpfoly_mp9_reload_chamber_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mp9_hit_plr,,mp9/wpfoly_mp9_reload_hit_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mp9_clipout_npc,,mp9/wpfoly_mp9_reload_clipout_npc.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mp9_clipin_npc,,mp9/wpfoly_mp9_reload_clipin_npc.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#Glock
weap_pd2_glock_clipout,,weapons\pd2_glock\weap_pd2_glock_clip_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_pd2_glock_clipin,,weapons\pd2_glock\weap_pd2_glock_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_pd2_glock_slide,,weapons\pd2_glock\weap_pd2_glock_slide.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_pd2_glock_fire_npc,,weapons\pd2_glock\weap_pd2_glock_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_pd2_glock_fire_plr,,weapons\pd2_glock\weap_pd2_glock_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_glock_fire_npc,,weapons/glock/weap_glock.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_glock_fire_plr,,weapons/glock/weap_glock.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#Magnum
weap_mw2_magnum_clip_out_plr,,magnum_mw2/weap_mw2_magnum_clip_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw2_magnum_clip_in_plr,,magnum_mw2/weap_mw2_magnum_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw2_magnum_chamber_plr,,magnum_mw2/weap_mw2_magnum_chamber.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw2_magnum_fire_plr,,magnum_mw2/weap_mw2_magnum_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mw2_magnum_fire_npc,,magnum_mw2/weap_mw2_magnum_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mw2_magnum_lift_plr,,magnum_mw2/lift.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw2_magnum_reload_npc,,magnum_mw2/weap_mw2_magnum_clip_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
python_fire_plr,,magnum_mw2/python_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
python_fire_npc,,magnum_mw2/python_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#Deagle MW3
weap_mw3_desert_eagle_clip_out_plr,,DE_mw3/weap_mw3_desert_eagle_clip_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw3_desert_eagle_clip_in_plr,,DE_mw3/weap_mw3_desert_eagle_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw3_desert_eagle_pullout_first_plr,,DE_mw3/weap_mw3_desert_eagle_slide_back_pf.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw3_desert_eagle_pullout_plr,,DE_mw3/weap_mw3_desert_eagle_pullout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

weap_mw3_desert_eagle_fire_plr,,DE_mw3/weap_mw3_desert_eagle_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mw3_desert_eagle_fire_npc,,DE_mw3/weap_mw3_desert_eagle_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deagle_fire_plr,,DE_mw3/deagle_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deagle_fire_npc,,DE_mw3/deagle_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

weap_mw3_desert_eagle_reload_npc,,DE_mw3/weap_mw3_desert_eagle_clip_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mw3_desert_eagle_clip_in_npc,,DE_mw3/weap_mw3_desert_eagle_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#P2000
p2000_fire_plr,,p2000/p2000_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
p2000_fire,,p2000/p2000_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#Random Pistol Sounds
pistol2_clipout,,pistol/pistol2_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol2_clipin,,pistol/pistol2_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol2_charge,,pistol/pistol2_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol_clipout,,pistol/pistol_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol_clipin,,pistol/pistol_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol_charge,,pistol/pistol_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol3_clipout,,pistol/pistol3_clipout.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
pistol3_clipin,,pistol/pistol3_clipin.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

pistol_fire_npc,,pistol/pistol_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
pistol_fire_plr,,pistol/pistol_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#NewModelArmy
rnma_fire_plr,,weapons/rnma/rnma_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
rnma_fire_npc,,weapons/rnma/rnma_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
rnma_spin,,weapons/rnma/rnma_spin.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
rnma_slide_open,,weapons/rnma/rnma_slide_open.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
rnma_cylinder_out,,weapons/rnma/m1911_magout.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
rnma_cylinder_in,,weapons/rnma/m1911_magin.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#B23R
weapn_beretta2023_fire_npc,,beretta2023/shot/wpn_beretta2023_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weapn_beretta2023_fire_plr,,beretta2023/shot/wpn_beretta2023_fire_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

weapn_beretta2023_silencer_shot_npc,,beretta2023/shot/wpn_beretta2023_silencer_shot_plr.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weapn_beretta2023_silencer_shot_plr,,beretta2023/shot/wpn_beretta2023_silencer_shot_plr.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

fly_beretta93r_hammer,,beretta2023/reload/fly_beretta2023_hammer.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_beretta93r_slide_forward,,beretta2023/reload/fly_beretta2023_slide_forward.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_beretta93r_mag_out,,beretta2023/reload/fly_beretta2023_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_beretta93r_futz,,beretta2023/reload/fly_beretta2023_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
fly_beretta93r_mag_in,,beretta2023/reload/fly_beretta2023_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#Mauser
weap_mauser_fire_plr,,weapons/mauser/weap_mauser_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_fire_npc,,weapons/mauser/weap_mauser_fire_npc.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_mauser_slide_forward,,weapons/mauser/weap_mauser_chamber.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mauser_mag_out,,weapons/mauser/weap_mauser_clipout.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_mauser_mag_in,,weapons/mauser/weap_mauser_clipin.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

#UPGRADE SOUNDS#
glock_fire_up_plr,,ug/glock_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
glock_fire_up_npc,,ug/glock_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mp9_fire_up_plr,,ug/mp9_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mp9_fire_up_npc,,ug/mp9_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mw3_deagle_fire_up_plr,,ug/mw3_deagle_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
mw3_deagle_fire_up_npc,,ug/mw3_deagle_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_big_fire_plr_up,,ug/colt_big_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_big_fire_up,,ug/colt_big_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
pistol_fire_plr_up,,ug/pistol_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
pistol_fire_npc_up,,ug/pistol_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_re45_fire_plr_up,,ug/re45_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_re45_fire_npc_up,,ug/re45_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
magnum_fire_plr_up,,ug/magnum_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
magnum_fire_npc_up,,ug/magnum_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
b23r_fire_sil_plr_up,,ug/b23r_sil_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
b23r_fire_sil_up,,ug/b23r_sil_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_fire_plr_up,,ug/colt_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
colt_fire_up,,ug/colt_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
d50_fire_up_plr,,ug/d50_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
d50_fire_up,,ug/d50_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deagle_fire_up_plr,,ug/deagle_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
deagle_fire_up_npc,,ug/deagle_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
usp_sil_up_plr,,ug/usp_sil_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
usp_sil_up,,ug/usp_sil_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
python_fire_plr_up,,ug/python_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
python_fire_npc_up,,ug/python_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
p2000_fire_plr_up,,ug/p2000_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
p2000_fire_up,,ug/p2000_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
cz75_fire_up_plr,,ug/cz75_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
cz75_fire_up_npc,,ug/cz75_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
nma_fire_up_plr,,ug/nma_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
nma_fire_up_npc,,ug/nma_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#RGM2
rgm2_fire_3rd,,raygun2\rgm2_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
rgm2_fire_1st,,raygun2\rgm2_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,ak74u_fire,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

#MINIGUN
minigun_fire_plr,,minigun/minigun_fire.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
minigun_fire,,minigun/minigun_fire.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
minigun_fire_up_plr,,minigun/minigun_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
minigun_fire_up,,minigun/minigun_fire_up.wav,,0.7,0.7,,,1,oldest,,,pis_3rd,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,


9 years ago
So my map is based on an island, and I want to kind of "bring up" the level of the blue fog beneath the map a bit and make it grey colored so that it gives the impression that the water keeps going and covers up the spots where you can see the water end. But I don't know what the settings need to be for fog to do that.

For example, I am talking about fog like ZCTxCHAOS has in his map 'Sniper Island'. 

9 years ago
So I have water in my map, obviously. It's ocean water, but the thing is, I can't seem to figure out how to make it look normal... like, normal sized ripples and such. Right now it just looks like those tiny little boxes of water within the water. (I'm sure most of you know what I mean) So if you can help, it would be great!
9 years ago
DOWNLOAD LINK:http://ugx-mods.com/forum/index.php?topic=6850.0

Very simple concept... 4 bunkers, you teleport to a new one every round. Each one has different items you can use. You can spawn with none of your friends, or all 3 of them.

Features:
-Jug, Speed, Q Revive, PHD, Deadshot and Mule Kick (Q Revive works in solo)
-Map will only include pistols (spanning from cod 4, mw2, mw3 to bo2 and even titanfall)
-Buyable ammo
-Buyable Mortar Rounds
-Buyable ending
-Clip Refilling Max Ammos
-CoD 4 viewhands
-Some extremely unique PaP variants (you'll have to test all the pistols out to find the unique ones, some are just reqular upgraded guns)
-Custom PaP muzzle flashes and camos
-Verruckt Style Sprinters
-Melee Weapon - Sword (at start of game)
-CotD Zombie Models
-Completely Random Teleporting... makes for nice replay value!
-Secrets!
~more to come

Weapon List:
-Tactical Desert Eagle (mw2)
-Holepuncher Desert Eagle (mw3)
-Desert Eagle (cod 4)
-M93 Raffica
-ASP
-B23R Silencer
-USP.45 Silencer (cod 4)
-Mauser C96
-Colt.45 (cod 4)
-Monkey Bombs
-CZ75
-Glock (mw2)
-MP9
-.44 Magnum
-MK22
-Remington New Model Army
-P226
-T850 (5-shot revolver)
-M9 (cod 4)
-RE45 (titanfall)
-Kimber
-USP Match
-SA1911
-***** *******

Vid is a little outdated mapping wise, but here is a beta: http://www.youtube.com/watch?v=MneHUriaowE
By outdated, I mean the PaP is no longer in the center of the map.

Laggin24x's 2 Part Series of the Beta:
Spoiler: click to open...
Spoiler: click to open...

-Credits (So Far)
*DidUknowiPwn (Random Teleportation)
*LOADS of people over at CFG Factory for Ported MW2, MW3, BO, BO2, Titanfall, and other custom models
*Me (Mapping, some custom textures, some custom sounds and Ported CoD 4 weapons)
*JRImagine/Bamskater (Script placer and Perks)
*ZK (Youtube tutorials)
*Treyarch (Mod tools)
9 years ago
Is it simple to make buyable powerups? If so, can someone teach me/ help me out?
9 years ago
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