Posts
235
Respect
55Add +1
Forum Rank
Mr. Elemental
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!So I want to take the default stick grenades out of my map completely... How can I do this?
Also, I have some well weapons in my map with No HUD at all. I added the m14, which says "Hold F to buy M14 - Cost: 500 Points" like usual. But I have an SVT40 on the wall that has no indicator to buy it. I go up to the place where I put it on the wall, and nothing appears. But if I hold F, I can still buy it... Please help!
Find:
in every _zombiemode file + dlc3_code.gsc with the grenades weaponfile.
From the sound of it your hintstring isn't properly working in _zombiemode_weapons.gsc, or the wall weapon trigger might be missing a hintstring.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Everything is completely fine... The KVP is correct. The M14 works fine, but I have like 4 other guns so far that don't show the "Hold F to Buy" option. The hint strings all look ok in my _zombiemode_weapons. Any suggestions?
you could try adding the weapons twice to everything. Had to do this in the past because World at War wouldn't register guns or even hintstrings.
Don't ask two separate questions in the same topic. When you do this there is not always a single best answer to choose because there was more than one question asked.
Have two entries in each file like:
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Have two entries in each file like:
There's nothing in the code that would back this up as a valid fix for the problem. Preaching something more than once does not make it "more precached".
There's nothing in the code that would back this up as a valid fix for the problem. Preaching something more than once does not make it "more precached".