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2 Questions.. (Grendades and Wall Weapons)

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Created 10 years ago
by tannnnnaiirrr
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So I want to take the default stick grenades out of my map completely... How can I do this?

Also, I have some well weapons in my map with No HUD at all. I added the m14, which says "Hold F to buy M14 - Cost: 500 Points" like usual. But I have an SVT40 on the wall that has no indicator to buy it. I go up to the place where I put it on the wall, and nothing appears. But if I hold F, I can still buy it... Please help!
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So I want to take the default stick grenades out of my map completely... How can I do this?

Also, I have some well weapons in my map with No HUD at all. I added the m14, which says "Hold F to buy M14 - Cost: 500 Points" like usual. But I have an SVT40 on the wall that has no indicator to buy it. I go up to the place where I put it on the wall, and nothing appears. But if I hold F, I can still buy it... Please help!

Find:

Code Snippet
Plaintext
stielhandgranate

in every _zombiemode file + dlc3_code.gsc with the grenades weaponfile.

From the sound of it your hintstring isn't properly working in _zombiemode_weapons.gsc, or the wall weapon trigger might be missing a hintstring.
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Find:

Code Snippet
Plaintext
stielhandgranate

in every _zombiemode file + dlc3_code.gsc with the grenades weaponfile.

From the sound of it your hintstring isn't properly working in _zombiemode_weapons.gsc, or the wall weapon trigger might be missing a hintstring.
Everything is completely fine... The KVP is correct. The M14 works fine, but I have like 4 other guns so far that don't show the "Hold F to Buy" option. The hint strings all look ok in my _zombiemode_weapons. Any suggestions?
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Don't ask two separate questions in the same topic. When you do this there is not always a single best answer to choose because there was more than one question asked.
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Everything is completely fine... The KVP is correct. The M14 works fine, but I have like 4 other guns so far that don't show the "Hold F to Buy" option. The hint strings all look ok in my _zombiemode_weapons. Any suggestions?

you could try adding the weapons twice to everything. Had to do this in the past because World at War wouldn't register guns or even hintstrings.
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you could try adding the weapons twice to everything. Had to do this in the past because World at War wouldn't register guns or even hintstrings.
What do you mean by adding the weapon twice to everything?
Last Edit: February 28, 2014, 03:20:34 am by tannnnnaiirrr
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Have two entries in each file like:

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Plaintext
add_zombie_weapon("ak47");
add_zombie_weapon("ak47");
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Don't ask two separate questions in the same topic. When you do this there is not always a single best answer to choose because there was more than one question asked.
  It's more convient for me. Plus the first person to respond to me was kind enough to help me with both my problems, so maybe next time

Post Merge: February 28, 2014, 03:26:47 am
Have two entries in each file like:

Code Snippet
Plaintext
add_zombie_weapon("ak47");
add_zombie_weapon("ak47");
Ohhh I see! Thanks for the help, I will let you know tomorrow if that works, thanks a lot
Last Edit: February 28, 2014, 03:26:47 am by tannnnnaiirrr
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Have two entries in each file like:

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Plaintext
add_zombie_weapon("ak47");
add_zombie_weapon("ak47");
There's nothing in the code that would back this up as a valid fix for the problem. Preaching something more than once does not make it "more precached".
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There's nothing in the code that would back this up as a valid fix for the problem. Preaching something more than once does not make it "more precached".
So what should I do then? Everything looks right to me
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There's nothing in the code that would back this up as a valid fix for the problem. Preaching something more than once does not make it "more precached".

Yes i know. I've just had experiences in the past where weapons weren't being properly precached and that was the method that i used to fix it. Since the OP says that the _zombiemode_weapons.gsc and hintstring are correct it was the only thing i could think of.

 
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