UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - spyguts97

OBJECTIVE-STYLE WALL WEAPONS TUTORIAL

I will show you how to make the special objective-style wall buys like you've seen in Tank Yard without asset manager.

WHAT YOU NEED
Notepad++ [DOWNLOAD HERE]
(obviously) Your mod tools

The following steps will take you through Notepad++ and Radiant.

STEP 1: Notepad++
Locate your weapon's world model in your root/raw/xmodel folder. For this tutorial, I will be using the MP40.


STEP 2
Make a copy of the xmodel file and rename it to whatever you want (I suggest just adding "_obj" for objective.)
EXAMPLE: weapon_zombie_mp40_smg_obj


STEP 3
If you've installed Notepad++ correctly, you can open the file by right-clicking and clicking on "Edit with Notepad++."


STEP 4
You should see this:


Now replace each of the "mtl_"... whatever your weapon is... with "mtl_weapon_explosives_obj" like so:


Press Ctrl+S to save the file.

BONUS STEP
Now if you want to see what it will look like in game (non-animated), open it up in Asset Viewer and look for your file for a quick preview.


STEP 5: Radiant
The wall buy is the same as any of the wallbuys in the past with an extra step.
I assume all of you know how to setup weapon wallbuys.
In this case, however, I will use the prefab for the MP40 wallbuy.
I have stamped the prefab and deleted the chalk.
I've also deleted unneeded kvps that have to deal with the chalk.


STEP 6
Select the script_model and press the Spacebar to make a copy.

Move it so the copy and the script_model are in the same position.

STEP 7
If not already shown, press the "N" key to show your entity KVPs.

Rename the classname KVP to "misc_model" and delete the targetname and target KVPs.

Click on the model KVP and you will see the "..." appear. Click that and look for your "weapon_..._obj."


Be aware that the "_obj" model is invisible because for some reason Radiant makes it that way.

Now save your map, compile, and test it out :)

This tutorial was originally requested by fatboypro.
10 years ago
via Mediafire

Hi, I am uploading my first official custom zombies map: Tank Yard.

Story:
Our heroes time-travel again and are trapped in a tank graveyard. Or is it? They uncover a secret abandoned German lab. Help our heroes escape with the German experimental tank hidden within the lab.

Features:
This map is medium to large map, with a mixture of small to medium-sized rooms/areas. Limited zombie-train areas. Tight paths.

- Mix of weapons from COD4, WAW, MW2, BO, MW3, BO2, 2 Ghost guns, and other custom guns
- Custom starting weapon
- Special "laser" wall weapons
- Soul chests with a reward that's not a Ray Gun
- COD4 Knife animation and COD4 gun flash fx (for those tired of seeing WAW flash fx like me :) ) + custom PAP flash fx
- Perks:
  > Quick Revive (both BO solo ver. and co-op ver)
  > Speed Cola
  > Juggernog
  > Double Tap Root Beer II (Increased fire rate and double damage)
  > Mule Kick
- 4 perk limit
- Buildable, buyable ending
- Oh yeah, no dogs

QUICK MAP GUIDE:
Spoiler: click to open...
Before trying to open all the areas, buy this first.

This will open up the underground as well as a tank in the first room.
With that said, some vehicles are buyable debris.

SOUL CHESTS
There are six total. Kill zombies near them for the chests to collect souls.






Here are the kill counts: 10, 20, 30, 40, 50, and 60

After that, head to the final room and collect your sexy ZM37-Z "laser" MG.


SHOOTABLE DOOR:
In the power room, the white door is opened by shooting 3 teddy bears hidden throughout the map.




FUELING THE ESCAPE TANK:
Find 3 fuel cans located throughout the map:




Add them right behind the tank:


That's pretty much it.
And BTW some perk machines are just for decoration :)

Have fun and tell me what you guys think of the map!
IMPORTANT: If playing on solo, restart the level after loading. For some reason, the map freezes for about a second when you start and the map will play with no character voiceovers, but if you restart it, it doesn't freeze and it works. Weird :P

Credits:
bamskater33 - BO perks
tito, susel, sanya, zombie madness, MrMELUSIN, koene007 - weapons (cfgfactory)
ConvictioNDR - double tap 2.0 script
JR-Imagine - custom HUD
DuaLVII, IVIr_Gadd - buildable, buyable ending
Mrhankey91 - zombie counter script
YaPh1l - idk a lot of stuff lol
ZOMB1E-KLLR - beginner mapper's tutorials on youtube
ADDICTED - his over-fx-limit tutorial
Paragalor - cod4 guns tutorial
holty007 - end game camera tutorial
BluntStuffy - soul chests
Sorry if I missed you in these credits!
10 years ago
Loading ...