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Topics - spyguts97


I will show you how to make the special objective-style wall buys like you've seen in Tank Yard without asset manager.

(obviously) Your mod tools

The following steps will take you through Notepad++ and Radiant.

STEP 1: Notepad++
Locate your weapon's world model in your root/raw/xmodel folder. For this tutorial, I will be using the MP40.

Make a copy of the xmodel file and rename it to whatever you want (I suggest just adding "_obj" for objective.)
EXAMPLE: weapon_zombie_mp40_smg_obj

If you've installed Notepad++ correctly, you can open the file by right-clicking and clicking on "Edit with Notepad++."

You should see this:

Now replace each of the "mtl_"... whatever your weapon is... with "mtl_weapon_explosives_obj" like so:

Press Ctrl+S to save the file.

Now if you want to see what it will look like in game (non-animated), open it up in Asset Viewer and look for your file for a quick preview.

STEP 5: Radiant
The wall buy is the same as any of the wallbuys in the past with an extra step.
I assume all of you know how to setup weapon wallbuys.
In this case, however, I will use the prefab for the MP40 wallbuy.
I have stamped the prefab and deleted the chalk.
I've also deleted unneeded kvps that have to deal with the chalk.

Select the script_model and press the Spacebar to make a copy.

Move it so the copy and the script_model are in the same position.

If not already shown, press the "N" key to show your entity KVPs.

Rename the classname KVP to "misc_model" and delete the targetname and target KVPs.

Click on the model KVP and you will see the "..." appear. Click that and look for your "weapon_..._obj."

Be aware that the "_obj" model is invisible because for some reason Radiant makes it that way.

Now save your map, compile, and test it out :)

This tutorial was originally requested by fatboypro.
2496 days ago
via Mediafire

Hi, I am uploading my first official custom zombies map: Tank Yard.

Our heroes time-travel again and are trapped in a tank graveyard. Or is it? They uncover a secret abandoned German lab. Help our heroes escape with the German experimental tank hidden within the lab.

This map is medium to large map, with a mixture of small to medium-sized rooms/areas. Limited zombie-train areas. Tight paths.

- Mix of weapons from COD4, WAW, MW2, BO, MW3, BO2, 2 Ghost guns, and other custom guns
- Custom starting weapon
- Special "laser" wall weapons
- Soul chests with a reward that's not a Ray Gun
- COD4 Knife animation and COD4 gun flash fx (for those tired of seeing WAW flash fx like me :) ) + custom PAP flash fx
- Perks:
  > Quick Revive (both BO solo ver. and co-op ver)
  > Speed Cola
  > Juggernog
  > Double Tap Root Beer II (Increased fire rate and double damage)
  > Mule Kick
- 4 perk limit
- Buildable, buyable ending
- Oh yeah, no dogs

Sorry but you are not allowed to view spoiler contents.

Have fun and tell me what you guys think of the map!
IMPORTANT: If playing on solo, restart the level after loading. For some reason, the map freezes for about a second when you start and the map will play with no character voiceovers, but if you restart it, it doesn't freeze and it works. Weird :P

bamskater33 - BO perks
tito, susel, sanya, zombie madness, MrMELUSIN, koene007 - weapons (cfgfactory)
ConvictioNDR - double tap 2.0 script
JR-Imagine - custom HUD
DuaLVII, IVIr_Gadd - buildable, buyable ending
Mrhankey91 - zombie counter script
YaPh1l - idk a lot of stuff lol
ZOMB1E-KLLR - beginner mapper's tutorials on youtube
ADDICTED - his over-fx-limit tutorial
Paragalor - cod4 guns tutorial
holty007 - end game camera tutorial
BluntStuffy - soul chests
Sorry if I missed you in these credits!
2505 days ago


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