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Contact Support - Help Center Get help on the UGX Discord. Join it now!cant you also do this with any other model?
sorry havent got around to playing tank yard yet but what do you mean by "objective-style wall weapons"?
i think JoshTheZombieBoy caan be deleted from the credits because the script is made by Bam/jei
I couldnt buy Mulekick, for some reason. And tanks belts were moving, even though tanks were not. Pretty good map still, but I didnt like the laser weapons, were annoying imo
Nice job on the weapons got to round 13 first try. Only problem is when I was at my last clip of the M16 it turned into a single shot weapon which in turned lead to my demise.
Nice little map though like the concept of a Tank Yard map. cx
Looks good from the pictures for a first map. May I ask why you chose to only have mule kick has the only black ops perk? Mule kick is my least favorite black ops perk, would personally have loved to see the rest
I need to know what you guys are opening with it because I am not experiencing these issues - which is why I released the update. I can open a file, change its settings, and save it again - the hidetagas and notetracks stay in-tact.
v0.9.8 is released. Those of you running older versions should get an update notification. The link in the OP has been updated to the latest version.
- v0.9.8:
- Hopefully fixed the bug where the program saved "notetrackSoundMap" at the end of the hideTags, causing Launcher to complain about exceeding 8 > 8 hidetags and breaking the noterack sounds ingame.
- Fixed possible unhandled exception when loading a weaponFile which has no hideTags line: System.ArgumentOutOfRangeException: Length cannot be less than zero.
- Added "turret" to weaponClass list.