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Contact Support - Help Center Get help on the UGX Discord. Join it now!But what if the player is not outside. Will the FX still show?
How can I make it so on 4 player coop, the team is split in half and in solo, you spawn in one of the two locations without the zombies spawning on the other side?
Doesn't that just change the maximum amount of zombies that can be alive at one time? I'm looking for something that will only spawn 24 zombies per round.
Is it me or Radiant is really anemic with models and textures?
For example if I'm looking for a painting, there's only 1 valable painting with bottles of wine and glasses. That's the only one, all the others are modern or blank frames.
That sux. We see the same models and textures on all maps, the tables for example there are so few of them... Or the doors, this p7_door_wood_art_deco door must have been used a thoussand times already.
I have made some custom things like doors or a desk but I can't do everything. I can't make all models myself, it takes ages.
When I fill a room I can't find what I want, it's always the same
I mean there are so many textures / models on Treyarch's maps, even only on SoE... I don't remember well on WaW Radiant, did they give so few ressources to us or was it just at start?
Just a quick update. With Quick Revive (as shown in this example) you can purchase QR and it appears as an icon but when you go down in SOLO it doesn't work. The game just ends. Anyone know why?
Anyone? I really dont want all of the work I put in on the lighting for both times of day to go to waste.
Hey men i need help with my doors.
i want a sliding door with a "door model" not a simple texture.
who can help me, all these youtube videos about sliding doors is with simple texture-bush doors, not an model.
Thanks men
Peace
I'm trying to make a starting perk as in the player spawns but gets a certain perk and that perk I wanted to be was Electric Cherry. (Yes for my map Not my mod incase you were wondering, also can't click the # button for some reason so I can't paste my script in...) If anyone knows the script for the starting perk I would like to ask If I could receive it.
- Sokon (dbzfun2)
Hi, I'm working on a new map and I'm having trouble using SetLightingState. Lighting states 1 and 2 are set to night, while I have lighting state 3 set to day. I'm trying to make the lighting state change to 3 with reckfullies shootable trigger script, but it doesn't seem to change. Could someone tell me how to set the map to lighting state 3 after all shootables are triggered?
Here is the code, the SetLightingState is towards the bottom.
If someone can come up with a solution, I will credit you when I release the map, thanks in advance.
Hey,
There's a very nice barrier made of bricks instead of wooden planks in Verruckt (at least in WaW version), and that would look pretty awsome in my map since it's pretty much only inside a big hotel.
I was wondering if anyone had done a prefab for this for WaW Radiant, that could be ported to BO3.
Hi, i'm trying to work out how to script a trigger_damage that only triggers when damaged by a particular weapon (eg. raygun or gravity spikes)
Is there a way to check for what weapon inflicted the damage on the trigger, or do I need to do something like wait for the trigger to trigger, and then check which weapon the player had at the time?
I cant get my map to load through the mod tools. All I get is a black screen and when I try to quit it freezes my pc. I don't know how this happened because it was working fine before. I have already tried to verify game cache in both bo3 and the mod tools. Any ideas on how to fix this?
Is there any way to select only decals on a wall? Because everytime I try to select a decal, I have 1/2 luck to select the wall, and 1/2 luck to select the decal... pretty annoying.
Thanks
Where are the effects of Speed Cola, Double Tap, and other perks implemented? I found Juggernog code in _zm.gsc and presumably Quick Revive is done in _laststand.gsc as it was in WaW. Also, I've taken a small break from the mod tools; have they implemented the ability to change stock scripts yet? I tried looking it up but I couldn't find anything about it.