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Contact Support - Help Center Get help on the UGX Discord. Join it now!so i was told by someone on here that to add moving perks in the style of nuketown in bo2 i would have to use "Entity + Vehicle Pathing" i have no idea how to do that or what that even is ? is anyone able to link me to a tutorial or video that will teach me how to implement this into my map ?
any help is welcome !
thanks in advance - James
P.S: im not sure whether this is the right place for this so tell me if im wrong !
You can edit it Psych, you just gotta go into the weapons.gsc or wherever the weapons hintstrings are stored, and change it from "AN-94" to "Uzi".
The MSMC wall hintstring is labeled incorrectly (it's listed as an AN-94).
Also, I purchased some Bouncing Betties on Round 11 but the game crashed on me when I tried to pull them out; I don't remember the error message but it said something about checking to see if the weapon was "precached".
I persdonally did not dislike the COD IW Trailer. I don't hate the game I just don't really support it. But I may give campaign a chance. However,
@daedra descent So why did they cease Ghosts story then? The story needed to be continued. Don't tell me Infinite Warfare is a sequel because Rorke, Logan and Hesh will be long dead before the IW takes place. And Brian Bloom is the actor for the player character while he did play Keegan in Ghosts. Why didn't they make a sequel of Ghosts without keeping the things people hated in it?
With the newest update there's no zombie counter at the bottom of the screen anymore, or at least there isn't for me. Aside from putting all the grpahics settings to automatic, anything else I can try to get it back? Thanks!
The weapons on this map look killer
Update ready yet? Sorry
If your not doing anything with the model(s) via script then developer(and developer_script) probably isn't going to help you. Its the engine itself thats throwing the unhandled exception, not the GSC compiler.
copy it into mods\mapname\maps\ and comment out only line 42.
_loadout is compiled into your mapname_patch, so if you havent recompiled that it still grabs the old version from there. Add it to your mod and edit it to fix the error, then it overwrite's the one that's in your _patch
_loadout is compiled into any map, it just grabs the one from raw when compiling if it's not in your mod. What's the error?
Are you sure, because it useally is. Either that or a corrupt model maybe.
You could open the console and type 'meminfo' to see if you're anywhere near
Because the error that is causing the unhandled exception occurs at the end of loading the map, and these 'unrelated' errors are preventing it from even getting that far. An error is an error, the console isn't making those up. If you want the error for the unhandled execption to show up ( if there's any ) you would need to fix all other stuff first so it would run in developer mode
I don't understand why anybody wants to wait for the easteregg to be packaged with the BO2 guns in the update? If you don't want to download the 300 mb again just for the guns, then wait till the easter egg update comes out. In the meantime, everyone else who just cares about the updated guns has to wait for no real reason, SMH.
You would have to create your own font to do this, which is insanely difficult without an actual tool.
That or just replace some of the unused characters in the existing font image with your symbols (so long as there aren't too many) this is what I did in the Black Ops mod to get the Xbox X symbol in the hintstring.