Warehouse (Map name subject to change)
I wasn't gonna do another map for WaW, but here I am
With a lot of support from Harry, I have started production of one final map for WaW, The theme is a warehouse, put simply, but there might be more to it than that...
Not much has been done on the mapping side so far, but with Harry at the helm script-side progress has been good.
Many of the features of the BO2 mod will be appearing in this map, such as the Panzer, Dig Sites, HUD, Shield, Perks and many other exciting features.
Pictures:
(3rd pic missing because imgur wont let me upload it for some strange reason)
Obviously the lighting is atrocious at the minute, im still getting my head around decent lighting, it seems everything casts really dark, square shadows that it is impossible to light up behind, I get black brushes despite lights directly on top of them, and lights seem to have no effect unless their intensity is at least 3.
A few specific features:
Perks:
Juggernog
Quick Revive
Speed Cola
Double Tap 2
PHD Flopper (With Dive)
Deadshot Daiquri
Stamin Up
Mule Kick
Electric Cherry
Widow's Wine
Guns:
MR6 (BO3)
Ray Gun (BO3)
RK5 (BO3)
ARX160 (Ghosts)
PP19-Bizon (Ghosts)
IA2 (Ghosts)
Vepr (Ghosts)
MSR (MW3)
M1014 (MW2)
HS10 Dual Wield (BO1)
Thundergun (BO1)
Powerups:
Max Ammo
Double Points
Insta Kill
Carpenter
Nuke
Fire Sale
Bonfire Sale
Free Perk
Extra Perk Slot
Zombie Blood
Blood Money
Zombie Cash
Random Gun
(Powerups subject to change, not all might be included)[
Enemies:
Zombies
Panzer Soldat
Napalm Zombie (Planned)
Shrieker Zombie (Finished, but not yet implemented)
Maybe others......
A large scale Easter Egg isn't out of the question, but I cant say for sure how likely it is.
I plan to take sweet time with this map, Im aiming for an early August Release, assuming nothing goes wrong, however if it takes longer, it takes longer.