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Contact Support - Help Center Get help on the UGX Discord. Join it now!the getplayers() change at the end of the tutorial is what fixed that for me
wait 0.5;
get_player_index(player)
{
assert( IsPlayer( player ) );
assert( IsDefined( player.entity_num ) );
players = get_players();
if(players.size == 1)
return player.entity_num_randomized;
else
return player.entity_num;
}
The difference is that these have higher quality than the ones that are already. I suggest that you try them out, it takes about 5 mins to download and add the shaders into a map because the quality does drop a little bit, and maybe you need to try playing with it, just a suggestion.
Post Merge: February 24, 2014, 07:07:59 pm
I will make a picture comparing shaders, but first I need all of the old
BO2 Shaders.
I added the double points and insta kill to the the picture at the top, but those are all I have... I wish that I had firesale and all of the pictures of the UGX mod power so so I could make BO2 styled UGX mod power up shaders and then make then edit them like I did these...
level.DLC3.myFX = ::preCacheMyFX;
level._effect["weapon_glow"] = loadfx("weapon_glow");
preCacheMyFX()
{
level._effect["weapon_glow"] = loadfx("weapon_glow");
}